Octane Render for SketchUp 3.08.0.9 Test Release

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Re: Octane Render for SketchUp 3.08.0.9 Test Release

Postby johlanga » Wed Mar 14, 2018 4:02 pm

johlanga Wed Mar 14, 2018 4:02 pm
Create material..."FasadeA" in SU and this happen???

New material "FasadeA" are created outside Octane Sandbox but still links to "[Chris_Skin]"???

NB: And same time materials in ocs proxies vanishes....
Attachments
308Testing01_a.rar
(44.35 KiB) Downloaded 241 times
01_a.png
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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Re: Octane Render for SketchUp 3.08.0.9 Test Release

Postby johlanga » Wed Mar 14, 2018 4:04 pm

johlanga Wed Mar 14, 2018 4:04 pm
1+

Jorgensen wrote:NODE INSPECTOR / ICONS
Do you plan to add these icons to the node inspector, as they are in the standalone?
I find them very usefull.


NODE INSPECTOR / DEAULT
is it possible to have the default scene in the node inspector when starting octane?
i thought that the node inspector would remember the layout of the nodes.

NODE INSPECTOR SKETCHUP VS STANDALONE
when i use the standalone and import the objects i have a very some layout in the node inspector.
when i open octane in sketchup the node inspector is more complicated.
i like the simple layout of the standalone, but that might be a sketchup limitation?
not that important.

bery good to see some updates on this plugin.

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Re: Octane Render for SketchUp 3.08.0.9 Test Release

Postby johlanga » Wed Mar 14, 2018 7:17 pm

johlanga Wed Mar 14, 2018 7:17 pm
Using Scatter and no crash yet.... yeayea!!! :lol:
Attachments
02.png
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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Re: Octane Render for SketchUp 3.08.0.9 Test Release

Postby CaptainCrowbar » Wed Mar 14, 2018 7:54 pm

CaptainCrowbar Wed Mar 14, 2018 7:54 pm
Jorgensen wrote:NODE INSPECTOR / ICONS
Do you plan to add these icons to the node inspector, as they are in the standalone?
I find them very usefull.


The node inspector UI is part of the Octane SDK; updates to it come from the SDK team, I can't modify it much from the SU plugin. I believe the intention is to eventually bring the SDK UI up to parity with the standalone app, but I can't give you a schedule for that.

Jorgensen wrote:NODE INSPECTOR / DEAULT
is it possible to have the default scene in the node inspector when starting octane?
i thought that the node inspector would remember the layout of the nodes.


I'll look into this.

Jorgensen wrote:NODE INSPECTOR SKETCHUP VS STANDALONE
when i use the standalone and import the objects i have a very some layout in the node inspector.
when i open octane in sketchup the node inspector is more complicated.
i like the simple layout of the standalone, but that might be a sketchup limitation?
not that important.


This is a consequence of the "sandbox" design, where the node inspector shows only the materials and not the whole scene. The node layout is build in a different way to the standalone app. There's certainly still room for improvement there, and I plan to experiment with the node layout.
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Re: Octane Render for SketchUp 3.08.0.9 Test Release

Postby CaptainCrowbar » Wed Mar 14, 2018 7:57 pm

CaptainCrowbar Wed Mar 14, 2018 7:57 pm
Sheiken wrote:I noticed Octane creates some log files on startup.
Here are the three last lines from a startup that ended in a BugSplat:

I0314 17:26:06.307763 29368 app_manager.cpp:82] ApplicationManager Init Complete
I0314 17:26:11.988766 29368 mat_manager.cpp:72] MaterialManager Destroyed
I0314 17:26:11.988766 29368 oct_manager.cpp:69] OctaneManager Destroyed

MaterialManger and OctaneManager DESTROYED does not sound right...


Those two lines are just part of the normal shutdown process. It looks as though the plugin didn't get very far through its startup process before something went wrong and it had to shut down. I'll investigate this.
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Re: Octane Render for SketchUp 3.08.0.9 Test Release

Postby CaptainCrowbar » Wed Mar 14, 2018 7:59 pm

CaptainCrowbar Wed Mar 14, 2018 7:59 pm
johlanga wrote:Thanks for new version Captain :)

No bug splat so far....

Proxies don't save materials, they are gone when I reopen SU file.
If I have to scale the obj > also gone.....


Thanks for supplying a test scene, will investigate.
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Re: Octane Render for SketchUp 3.08.0.9 Test Release

Postby Jorgensen » Wed Mar 14, 2018 8:28 pm

Jorgensen Wed Mar 14, 2018 8:28 pm
Is there any information we can send to you to help you investigate all those bug splats?

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Re: Octane Render for SketchUp 3.08.0.9 Test Release

Postby johlanga » Wed Mar 14, 2018 9:38 pm

johlanga Wed Mar 14, 2018 9:38 pm
Now fog works....finally!
Attachments
02fogg.png
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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Re: Octane Render for SketchUp 3.08.0.9 Test Release

Postby johlanga » Fri Mar 16, 2018 7:01 pm

johlanga Fri Mar 16, 2018 7:01 pm
UV bug

Every texture (UV transform) are scaled with a foot value in cm??? (I´m working in m). In SU it display foot, but when i click it change to m.
Trying to scale the texture in SU and the material get several spontaneous clones and vanishes. See picture. Very strange???

Edit: Actualy it´s inches> 1000mm in SU/25,4= Displayed value in Octane
Attachments
308Testing03.rar
(2.67 MiB) Downloaded 219 times
03b.png
03.png
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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Re: Octane Render for SketchUp 3.08.0.9 Test Release

Postby ff7darkcloud » Fri Mar 16, 2018 11:34 pm

ff7darkcloud Fri Mar 16, 2018 11:34 pm
Hidden Layers and hidden objects are being rendered every time I start the plugin.
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