Octane Render for SketchUp 3.06.4.10 Stable Beta Release

Forums: Octane Render for SketchUp 3.06.4.10 Stable Beta Release
SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)

Octane Render for SketchUp 3.06.4.10 Stable Beta Release

Postby CaptainCrowbar » Tue Jul 11, 2017 3:58 am

CaptainCrowbar Tue Jul 11, 2017 3:58 am
Release Notes for Octane Render SketchUp Plugin 3.06.4.10

Changes in This Release

The main change here is improved isolation between the SketchUp and Octane models when the rendering process is paused. The Octane side should no longer take up excessive CPU and GPU resources when you are working only on the SketchUp side.

The pause button now shows its active/inactive state, at least on Windows. The toolbar buttons on the Mac plugin will sometimes show the wrong pressed or unpressed state. This is due to a bug in the Mac version of SketchUp, unfortunately; we are trying to find a way to work around it but decided not to let it delay a release.

The Mac installer will now replace an existing installation, instead of requiring you to uninstall first.

About This Release Series

The 3.06 release series represents a thorough redesign of the plugin's user interface. The plugin now uses a separate window of its own, similar to the standalone Octane Render application. You can open this window through the Octane button on the SketchUp toolbar, or from SketchUp's Extensions menu.

The Octane plugin window is built from a set of panels similar to the standalone app:

* The Scene Outliner (on the left in the default layout) shows an expandable list of all nodes in the Octane version of the scene. This panel also has tabs giving access to the LiveDB and the local database.

* The Render Viewport (top) shows the image rendered by Octane. This was originally a separate window in earlier versions of the plugin.

* The Node Graph Editor (bottom) depicts a "sandbox" that shows only the material nodes (and linker nodes connecting them to the geometry); the rest of the node graph (geometry, rendering options, etc) is hidden. You can manipulate the material nodes in the same way you would in the Octane standalone app.

* The Node Inspector (right) shows the full details of any selected node, and allows them to be edited by hand.

You can learn more about the new user interface from the manuals and tutorial videos for the Octane SketchUp plugin and the Octane Render standalone application:

* SketchUp plugin manual
* Octane Render standalone manual
* Octane Render 3.06.4 release notes

SketchUp Plugin v3.06 - Introduction Video



Other Recent Changes

* The plugin is now available for Mac as well as Windows. The Mac version has all the same features as the current Windows build, and the two versions will be kept synchronised in future releases. Please note that, like the Windows version, the Mac plugin requires an Nvidia video card compatible with CUDA 8.0. Most recent production Macs have AMD or Intel cards; to use this plugin you will need an older Mac with an Nvidia card, a desktop Mac Pro that has been upgraded with an Nvidia card, or a system with an external GPU.

* Added an option to "pause" the connection between SU and Octane. When paused, changes to the SU scene will not be copied to Octane; this allows you to make complex changes to the SU scene without the Octane scene being updated for every step, and then update it all at once when you unpause. There are now toolbar buttons for the Pause and Rebuild actions.

* When you add a new camera view in SketchUp, a corresponding render target node will be created in Octane. The camera position and render settings are tracked separately for each render target, and will be saved with the SketchUp model in your .SKP file. When switching cameras, the corresponding render target is selected in the scene outline.

* There are no longer separate menu options for converting a SketchUp material to an Octane one, or for creating a new Octane material from scratch. These are no longer necessary since the new GUI window provides equivalent functionality. Converting a material from SketchUp to Octane is not a separate operation now; it happens automatically as soon as the material is used.

* All information about Octane materials is now saved with the SketchUp scene in the .SKP file. Unlike earlier versions, all texture graphics are included in this; textures are no longer saved in a separate directory. The saved scene also records any changes you make to the material nodes through the node graph editor. This means that you can now transfer a scene file to another computer, or send it to another user, without losing the texture information. However, it also means that scene files containing Octane plugin data are necessarily larger (sometimes much larger) than they were as plain SketchUp scenes, since they now contain all of the image files needed to reconstruct the Octane textures.

Requirements

Software (Windows version):

* SketchUp 2015, 2016, or 2017 for Windows x64; SketchUp 2017 is recommended
* Microsoft Windows 7, 8, 8.1, or 10 for x64
* The plugin is not compatible with any x86 (32-bit) version of SketchUp or Windows

Software (Mac version):

* SketchUp 2017 for MacOS
* MacOS 10.11 (El Capitan) or 10.12 (Sierra)
* The plugin is not compatible with any version of MacOS earlier than 10.11

Hardware:

* 64-bit Intel or AMD CPU
* One or more recent model Nvidia GPU cards
* Nvidia drivers 353.x or later; CUDA 8.0 support is required
* The plugin is not compatible with AMD or Intel GPUs

Installation

The installer has been completely rewritten. There are now separate installers for the SketchUp 2016 and 2017 versions of the plugin. You can install both versions on the same computer; they are now treated as separate applications. The 2016 version of the plugin is also compatible with SketchUp 2015, although you will need to manually edit the install location. The Mac plugin is only compatible with SketchUp 2017.

We recommend uninstalling all previous versions of the SketchUp plugin before installing the latest version.

Please note that stable and test releases will not be identified by any special version numbers. Because of potential compatibility issues if different builds of the Octane engine are run on the same system, we believe it is more important to keep plugin version numbers synchronised with the corresponding build of the standalone Octane application and the Octane SDK. If you are having problems, the first thing you should check is that you do not have different versions of other Octane products installed.

Support Information

If you have a support issue, please provide the following information:
- Operating system (e.g. Windows 8.1 x64)
- CPU type (e.g. Intel Core i7)
- Amount of RAM
- Graphics cards - model (e.g. Nvidia GTX 690 with 4GB)
- Nvidia driver version (e.g. 365.10)
- SketchUp version (e.g. SketchUp Pro 2017 version 17.2.2555 64-bit)
- Skatter version (if you have it installed; e.g. Skatter 1.2.0)
- OctaneRender for SketchUp version (e.g. 3.06.4.10)

The most important part of resolving a problem is our being able to reproduce the problem, so please provide as much detail as possible!

Download Links

* Mac plugin for SketchUp 2017
* Windows plugin for SketchUp 2017
* Windows plugin for SketchUp 2016
* Mac demo plugin for SketchUp 2017
* Windows demo plugin for SketchUp 2017
* Windows demo plugin for SketchUp 2016

Earlier Changes

These changes were made in earlier 3.x releases of the plugin, and are still relevant in the latest release:

* Like the Octane 3 standalone version, the SketchUp plugin uses the new single sign-on system. You still need to have purchased a license for the SketchUp plugin, but it will now be checked automatically when you log in using your Otoy account credentials; you no longer need to keep track of user IDs and passwords for individual licenses. The new authorization management window is a modal dialog where the user can sign out and sign in. It also informs the you under which name you are signed in and if that sign-in was in offline or online mode. When a user signs out, all of your licenses which were activated on this computer will be deactivated. This requires that all these licenses are currently not in use by other Octane processes; if that is not the case the sign out will fail.

* Because most rendered images are now stored in your computer's main RAM instead of your video card's RAM, all Octane 3 applications, including the SketchUp plugin, will frequently use a good deal more memory than their Octane 2 equivalents, especially for high resolution renders. You should keep this in mind when upgrading.

* 3.03+ releases include experimental Pascal GPU support. Please note that we are still working on performance issues there.

* Support has been added for the Skatter plugin's Render Only mode.

Known Issues

We hope to fix these in a coming update:

* The Mac installer is not signed yet; we're still organising the details. For the moment, if Finder gives you an error when you run the installer, you can override this and run it by right-clicking on the installer and selecting Open from the popup menu.

* The toolbar buttons on the Mac plugin sometimes show incorrect pressed/unpressed states. This is a SketchUp bug that we will try to work around.

* Custom resolution in the material preview does not work.

* Material picking is not fully working yet.

* Once a texture has been copied from SketchUp to the Octane version of the scene, any changes made to either version of the material are not reflected in the other version. (This is a simplification applied to ensure the two versions of the material are handled correctly in this version of the plugin; we intend to add automatic transfer of changes from one to the other in future, where the different properties and behaviour of Octane and SketchUp materials allows it.)

* Importing materials directly from the LiveDB can crash the plugin. Materials can be brought in by copy and paste instead.

* Re-applying the same texture after an undo may fail to work. This is a bug in SketchUp, not related to the Octane plugin.

Release History

3.06.4.10 - Better isolation when Octane is paused; bug fixes to Mac toolbar and installer.

3.06.4.5 - New Mac build.

3.06.4.0 - Highlight render target when changing camera; add pause and rebuild buttons.

3.06.2.5 - Track separate render targets for each SketchUp camera; add menu command to rebuild the Octane scene.

3.06.1.4 - Fix slow geometry transfer when render window is not open; add scene outliner to default view; save workspace layout with scene file.

3.06.1.2 - Initial public test release with the new user interface.
Last edited by CaptainCrowbar on Wed Jun 13, 2018 4:08 am, edited 1 time in total.
User avatar
CaptainCrowbar
OctaneRender Team
OctaneRender Team
 
Posts: 144
Joined: Sun Jun 07, 2015 10:38 pm

Re: Octane Render for SketchUp 3.06.4.10 Stable Beta Release

Postby -rb- » Tue Jul 11, 2017 10:27 am

-rb- Tue Jul 11, 2017 10:27 am
Thanks so much for the continued effort Cap!

- Rich
-rb-
Licensed Customer
Licensed Customer
 
Posts: 124
Joined: Mon Mar 03, 2014 10:19 pm

Re: Octane Render for SketchUp 3.06.4.10 Stable Beta Release

Postby -rb- » Tue Jul 11, 2017 10:34 am

-rb- Tue Jul 11, 2017 10:34 am
I'm getting Bug Splats on start up while Octane is loading a proxy of 1.2M poly's - any other users getting Splats with proxys?

WIN 10, SU17
-rb-
Licensed Customer
Licensed Customer
 
Posts: 124
Joined: Mon Mar 03, 2014 10:19 pm

Re: Octane Render for SketchUp 3.06.4.10 Stable Beta Release

Postby CaptainCrowbar » Tue Jul 11, 2017 8:45 pm

CaptainCrowbar Tue Jul 11, 2017 8:45 pm
Thanks, I'm aware of some issues with proxies. That's one of the things I'm going to be looking at this week, along with some remaining performance issues and the Mac toolbar bug.
User avatar
CaptainCrowbar
OctaneRender Team
OctaneRender Team
 
Posts: 144
Joined: Sun Jun 07, 2015 10:38 pm

Re: Octane Render for SketchUp 3.06.4.10 Stable Beta Release

Postby smicha » Tue Jul 11, 2017 11:02 pm

smicha Tue Jul 11, 2017 11:02 pm
Great fix guys - thank you.

Now we need icons as in the standalone and geometry nodes with subD options, as in Standalone... :)
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
smicha
Licensed Customer
Licensed Customer
 
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Re: Octane Render for SketchUp 3.06.4.10 Stable Beta Release

Postby -rb- » Wed Jul 12, 2017 11:40 am

-rb- Wed Jul 12, 2017 11:40 am
Hey Cap,

Is it possible to include a node search? Is it already present - I can't seem to bring it up...

Cheers,

- Rich
-rb-
Licensed Customer
Licensed Customer
 
Posts: 124
Joined: Mon Mar 03, 2014 10:19 pm

Re: Octane Render for SketchUp 3.06.4.10 Stable Beta Release

Postby manos » Sat Jul 15, 2017 7:56 am

manos Sat Jul 15, 2017 7:56 am
Hello.
General problems with plugin (not only this ver.)...
In this ver. when I'm trying to open a file , I get on the SU's status bar that octane is actually try to generate geometry and it's working ....so opening big files is almost impossible....
Currently I'm working on a project and I had to uninstall the plugin in order to work on that..This behavior is not so unfamiliar to me.
I was having almost the same problem with older versions of the plugin but only after opening the Octane's view port for the first time, then for no particular reason octane was working and genarating geometry in random moments, jamming or crushing my system.
This situation forced me, for a long time now, to use the plugin only for exporting orbx and ocs files.
Unfortunately for me , the plugin till now has helped me as much as, the early days, TIG's exporter for Octane.(only faster and expensive)
I was really considering changing my designing program to 3Dmax although I'm not so familiar with it... (that is why I have the 3Dmax plugin as well)
To learn a new software is practically impossible when you are dealing with clients that "demand" their job ASAP.
With not so much free time to deal with all this, i have developed a really strange workflow that is not so flexible and productive..
I Design the geometry in SU then exporting that through the plugin, applying light and textures in the standalone ver. If i need any changes, I delete the geometry that needs to be changed and I go back to SU and make all changes and reexporting that new geometry as obj. or again orbx-ocs...if I need to add something, i have to close the SKP file, reopen it, make the geometry and then export it...
I know that this is not going to change your future plans for new releases and apart of being an understanding person that checks every day the forum for any news or even rumors for Octane, 'm also a client that pays for services that I'm not enjoying.
I'm using this software since 2010, I've seen a lot of great "new" features implemented and generally im happy and feel comfortable using octane render ...still after all this years we don't have a good and stable plugin....
Thanks for reading this.
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
manos
Licensed Customer
Licensed Customer
 
Posts: 226
Joined: Mon Oct 11, 2010 6:28 pm

Re: Octane Render for SketchUp 3.06.4.10 Stable Beta Release

Postby smicha » Sat Jul 15, 2017 8:48 am

smicha Sat Jul 15, 2017 8:48 am
Manon,

Open SU, stop the plugin using the icon (next to Octane logo button ) and then open your file. Does it help?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
User avatar
smicha
Licensed Customer
Licensed Customer
 
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Re: Octane Render for SketchUp 3.06.4.10 Stable Beta Release

Postby matechoctane » Thu Jul 27, 2017 10:03 am

matechoctane Thu Jul 27, 2017 10:03 am
Hi
I have standalone & sketchup plugin licences.
Just upgraded to V.3 on both, the standalone works fine but Sketchup always crashes on start up, just after telling me the Octane plugin has loaded. It says 'Octane Render Loading.....Done.' Bugsplat!
I have Geforce 780 Ti running cuda driver V.8 , 3072mb
All other versions of Octane have been removed.
My old licenses were deactivated prior to upgrading.
I have installed OctaneRender_for_SketchUp_2016_3_06_4_10_win, plus standalone OctaneRender_3_06_2_win
The plugin was loaded 'as administrator' seems to be loaded in the right place by default.
When I first attempted a Sketchup plugin install it asked for license info before splatting, but then crashed without any prompts thereafter.
I have also done a repair install of sketchup 2016 pro. I also have sketchup 8 but I have checked the plugin install location many times.
Any ideas??
Thanks
matechoctane
Licensed Customer
Licensed Customer
 
Posts: 2
Joined: Mon Mar 25, 2013 7:35 pm

Re: Octane Render for SketchUp 3.06.4.10 Stable Beta Release

Postby matechoctane » Thu Jul 27, 2017 11:46 am

matechoctane Thu Jul 27, 2017 11:46 am
Hi
are there any known issues with any Sketchup plugins or extensions?
I have managed to force the Sketchup plugin to work by switching off most of my 3rd party plugins in the extensions preferences, e.g. Artisan etc... got the Octane panel to come up on screen but there were a couple of ill looking cartoon faces for buttons.... Sketchup crashed again once I restarted it.

Thanks
matechoctane
Licensed Customer
Licensed Customer
 
Posts: 2
Joined: Mon Mar 25, 2013 7:35 pm
Next

Return to SketchUp


Who is online

Users browsing this forum: No registered users and 8 guests

Thu Mar 28, 2024 8:36 pm [ UTC ]