bepeg4d wrote:Hi resmas,
we can understand the difficulties with lot of materials, and the picker would be a great help, but for now, you have to deal with Outliner and Node Graph.
A good naming system for materials could be very useful in this stage.
Captain Crowbar will come up with a solution as soon as possible.
About the price of the Combo, OctaneRender Standalone is full productive and stable and is offered at full price, while the Sketchup plugin is still in Beta phase and is offered at half price.
Happy GPU Rendering,
ciao beppe
Hello Beppe
Sorry for the late reply, but time is short.
I understand what you say, i really do.
But...its years of waiting, i dont blame Cap., i really only blame Otoy.
This is sad, i know StandAlone is 100%, and i use it all the time. But the plugin should not be for sale like this, you know how Mobo, Rino, Blender, etc are working, with much more features.
Can we know why the material picker doesnt work? i really cant test the capabilities of this version without that.
My goal was to pick a project tweak everything and then push it to see if there was a crash...something broke. But i cant use it like this.
An example, i need 10 hours to do with this version what i can do in 3 or 4 with the 2014 version.
Proxies, stability, material creation, displacement, control the textures, i have all of that in 2014 V2 version.
I only really lose time exporting and setting up render targets.
cheers
resmas