Re: Octane Render for SketchUp 3.06.1.4 Test Release
Posted: Sun May 28, 2017 12:15 pm
Guys,
This needs your attention - when I hit the "stop render" button it works fine - the viewport goes blank, all is OK. But when I orbit SU geometry Octane goes back to live - there is no way to stop the plugin working in the background but only by deactivation of all gpus in the preferences menu, which is so annoying.
Moreover with the plugin installed I noticed that any operation on geometry (moving edges, points, etc...) takes SU so much longer time - it seems Octane plugin is also recalculating geometry in background.
Please focus first on correcting these issues. Octane plugin shall remain completely inactive when it is closed or stopped. It shall not affect SU performance at all.
Q: how can I use the standalone feature for geometry subD? I just found the way to get all geometry nodes displayed in the node editor, but still options for SubD are not active. And grouping nodes is not permanent - a node tree is broken after reopening Octane. Please fix it asap.
This needs your attention - when I hit the "stop render" button it works fine - the viewport goes blank, all is OK. But when I orbit SU geometry Octane goes back to live - there is no way to stop the plugin working in the background but only by deactivation of all gpus in the preferences menu, which is so annoying.
Moreover with the plugin installed I noticed that any operation on geometry (moving edges, points, etc...) takes SU so much longer time - it seems Octane plugin is also recalculating geometry in background.
Please focus first on correcting these issues. Octane plugin shall remain completely inactive when it is closed or stopped. It shall not affect SU performance at all.
Q: how can I use the standalone feature for geometry subD? I just found the way to get all geometry nodes displayed in the node editor, but still options for SubD are not active. And grouping nodes is not permanent - a node tree is broken after reopening Octane. Please fix it asap.