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Re: Near future plans

PostPosted: Sun Feb 05, 2017 3:13 pm
by Jorgensen
will we have access to all render channels (like shadows and reflection) in the comming release?

thanks
jorgensen

Re: Near future plans

PostPosted: Mon Feb 13, 2017 10:30 am
by -rb-
So...What now. Goal posts moved again

- Rich

Re: Near future plans

PostPosted: Mon Feb 13, 2017 11:16 am
by resmas
Hello there.

Any good news?

Um still using a 2014 version for stability reasons, and a lack of many great features.

Cheers
Resmas

Re: Near future plans

PostPosted: Mon Feb 13, 2017 4:46 pm
by -rb-
Still living a daily nightmare, options re-setting, not being able to take work home, no render channels urg

- Rich

Re: Near future plans

PostPosted: Tue Feb 14, 2017 8:53 pm
by azen
Hi everybody,

Just a quick update on progress - aside from miscellaneous bug fixes, the Cap is working to finalize the file format for scenes. This will be the bedrock for all future releases, and thus time and care is being taken to ensure that this is completely final. Also, the new plugin will be running on Octane 3.06, which will be due for release by next week barring any major bugs.

The documentation is also being overhauled, seeing as much of it is made redundant by the new changes.

Cheers,
Azen

Re: Near future plans

PostPosted: Fri Mar 03, 2017 11:13 am
by resmas
Hello all.

Just a reminder, we are in March 2017.

best to all.

resmas

Re: Near future plans

PostPosted: Fri Mar 03, 2017 12:45 pm
by smicha
:roll:

I'd like to lose another beer and bet we don't see fully functional nodal approach this month ;)

Re: Near future plans

PostPosted: Sun Mar 05, 2017 12:42 pm
by -rb-
Yeah it's still very bizarre the focus of render developers is so centered on VFX and associated softwares, despite the construction industry being the third largest on Earth...And so many Art Directors are using SU for projects. Literally millions of people use SU every day. It's a shame this plugin has had such a frustrating birth that lingers on and on, and people have to waste so much time exporting and losing all native functions.

- Rich

Re: Near future plans

PostPosted: Sun Mar 05, 2017 12:53 pm
by smicha
-rb- wrote:Yeah it's still very bizarre the focus of render developers is so focussed on VFX and associated softwares, despite the construction industry being the third largest on Earth,...And so many Art Directors using SU for projects. Literally millions of people use SU every day. It's a shame this plugin has had such a frustrating birth that lingers on and on, and people have to waste so much time exporting and losing all native functions.

- Rich



I don't know any architects bureau that is not using SU. It becomes the most popular 3D software for quick and easy design. A friend of mine is using SU amongst Cad for some installation designs.

Hurry up guys.

Re: Near future plans

PostPosted: Sun Mar 05, 2017 3:48 pm
by chippwalters
I totally agree. Turns out SU is a superb modeling tool for Unity. It's integration is stellar (other than the fact it's only good up to SU2015). Plus, the smoothing issues, which are so important to good modeling on low poly moels, are carefully controlled in SU. And now with the new UV mapping tool WrapR, we can expect better UVs as well. Also, Octane has already committed to working with Unity so it seems like a SU baking tool from them would be great.