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Re: Near future plans

PostPosted: Wed Jan 18, 2017 7:34 am
by _qmvc3WkfIhgYS
We are using the plugin in our projects. The only real problem is that proxies are scaled 100 to big, and that we cant share projects between computers because of the temp files.

We always make sure to use the internal right click menu in sketchup to create, or unlink octane materials. Then edit them in the octane viewport.

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Re: Near future plans

PostPosted: Wed Jan 18, 2017 9:16 pm
by azen
patrickbarnekow wrote:We are using the plugin in our projects. The only real problem is that proxies are scaled 100 to big, and that we cant share projects between computers because of the temp files.

We always make sure to use the internal right click menu in sketchup to create, or unlink octane materials. Then edit them in the octane viewport.


Hi,

Material texture sharing issues are being addressed in the upcoming version of the plugin. Material data will be fully embedded into the scene file, so that it can be more readily shared around.

Re: Near future plans

PostPosted: Wed Jan 25, 2017 4:26 pm
by -rb-
Uhm...Late Jan now - all good?

- Rich

Re: Near future plans

PostPosted: Wed Jan 25, 2017 7:37 pm
by haze
Apologies for the delay, we have discovered some internal issue that is likely to cause file format incompatibilities - we really don't want to risk this so we are spending some time resolving it.

In other news, progress has been made on the upcoming upgrade to the sketchup plugin. Below is a very early prototype (I believe it has already changed since).

What you are seeing is the Sketchup plugin directly using Octane standalone components. The troublesome flash code is slowly being removed
skp.png


This has required some changes on the Octane core side, so it's a painstaking process to ensure that it has no negative impact elsewhere.

Removing the flash code and using Octane components means that we will be able to focus all the plugin efforts on ensuring that material and geometry synchronisation is more accurate and reliable. More details to come.

Re: Near future plans

PostPosted: Wed Jan 25, 2017 9:00 pm
by smicha
I've been dreaming about this for years :) Keep working guys. Good luck!

Re: Near future plans

PostPosted: Thu Jan 26, 2017 10:43 am
by -rb-
Great Azen looking very much forward to it - again once this is all solved I'm sure the thing will take off!

- Rich

Re: Near future plans

PostPosted: Thu Jan 26, 2017 11:56 am
by resmas
We are still here.

There is hope.

cheers
resmas

Re: Near future plans

PostPosted: Tue Jan 31, 2017 12:20 pm
by Jorgensen
i might have overlooked something but.....

i hope that the node editor somehow change or gets a search option - as it is now, when i open an existing model and want to edit a material - millions (well a lot) of nodes is displayed in a huge 'tree', and it is almost impossible to find the matrial.

jorgensen

Re: Near future plans

PostPosted: Tue Jan 31, 2017 10:47 pm
by haze
Jorgensen wrote:i might have overlooked something but.....

i hope that the node editor somehow change or gets a search option - as it is now, when i open an existing model and want to edit a material - millions (well a lot) of nodes is displayed in a huge 'tree', and it is almost impossible to find the matrial.

jorgensen


I can't check right now, but there is ctrl+f in the node graph for Octane. I'm not sure this is exposed in the plugin right now.

What we'd like to do is to allow picking directly in the viewport, and then selecting the material automatically.

The material node graph will soon be static, meaning that your changes in positioning of the nodes will also be persistent - this should help in organising the materials into groups, etc.

Perhaps at some point we can also look at some sort of layered node graph, or simply group material nodes together when they are grouped inside sketchup. It's too soon to tell though, but we're getting there.

Re: Near future plans

PostPosted: Tue Jan 31, 2017 11:03 pm
by smicha
haze wrote:....Perhaps at some point we can also look at some sort of layered node graph, or simply group material nodes together when they are grouped inside sketchup. It's too soon to tell though, but we're getting there.


Good - I hope my very old post on perfect exporter with proper nodal structure is still valid :)