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Re: Octane Render for SketchUp 3.04.4.7 Test Release

PostPosted: Sun Dec 04, 2016 7:39 pm
by haze
They should still work as smicha said, I'll find out and we'll get this fixed.

Re: Octane Render for SketchUp 3.04.4.7 Test Release

PostPosted: Sun Dec 04, 2016 7:40 pm
by Jorgensen
Im not sure if i do something wrong

Re: Octane Render for SketchUp 3.04.4.7 Test Release

PostPosted: Sun Dec 04, 2016 8:37 pm
by Jorgensen
it seems that the proxy worked with a other model - not sure why.

Re: Octane Render for SketchUp 3.04.4.7 Test Release

PostPosted: Mon Dec 05, 2016 11:33 am
by resmas
Hello all, hope i find you very well and happy.

I have been away for some time now, and i still open the forum just to see if anything major as happened. I ask for your help to save some time.

Is there anything new?

cheers
resmas

Re: Octane Render for SketchUp 3.04.4.7 Test Release

PostPosted: Mon Dec 05, 2016 11:44 am
by smicha
resmas wrote:Hello all, hope i find you very well and happy.

I have been away for some time now, and i still open the forum just to see if anything major as happened. I ask for your help to save some time.

Is there anything new?

cheers
resmas



Hi resmas,

We are witnessing the new nodal approach, but long journey ahead :) I hope SU team will not slow down ;)

Re: Octane Render for SketchUp 3.04.4.7 Test Release

PostPosted: Tue Dec 06, 2016 3:00 am
by haze
resmas, glad to see you again.

For the current stable release, CC has fixed several issues since and brought out support for SU 2017.

We've made progress delivering phase 1 of the node graph upgrade. Phase 1 is editing octane materials in the node graph, and saving/loading this with the .skp. We're a bit concerned about the workflow, so we have released it as a test build. Phase 2 and 3 of the upgrade are for enabling editing geometry in the node graph, and also render settings etc.

Right now as I write this, CC is working on embedding generated images with the .skp file, so that your work will be portable.

We have also prioritised the overhaul of the UI, removing Flash components that have given us all huge headaches. We've done this so that we can create a much better workflow faster, and also eliminate the Flash event loop that has proven to be quite unreliable in the past.

Re: Octane Render for SketchUp 3.04.4.7 Test Release

PostPosted: Tue Dec 06, 2016 12:13 pm
by -rb-
Again - thanks for all the dedicated work Haze!

- Rich

Re: Octane Render for SketchUp 3.04.4.7 Test Release

PostPosted: Tue Dec 06, 2016 2:02 pm
by -rb-
Having said that...

Materials developed in node view aren't saved with the file (so defaulting when file saved and re-opened), material names not updating in the old UI - some materials (loaded from LiveDB) appearing in node view but not in old material picker UI :| ...And no 'undo's' - tell me we'll have undo's...

SU 16.0.19912 Win 10 Pro

- Rich

Re: Octane Render for SketchUp 3.04.4.7 Test Release

PostPosted: Tue Dec 06, 2016 7:20 pm
by haze
-rb- wrote:Having said that...

Materials developed in node view aren't saved with the file (so defaulting when file saved and re-opened), material names not updating in the old UI - some materials (loaded from LiveDB) appearing in node view but not in old material picker UI :| ...And no 'undo's' - tell me we'll have undo's...

SU 16.0.19912 Win 10 Pro

- Rich


Materials created/edited using the node graph editor should be saved with the .skp, if it isn't, that's a bug. Confirmed material names not updating, will get CC to fix that.

The node graph editor is an Octane core feature, so we will need to investigate the undo system issue separately to the plugin. Thanks for the report!

Re: Octane Render for SketchUp 3.04.4.7 Test Release

PostPosted: Mon Dec 12, 2016 6:49 pm
by ff7darkcloud
Hello, I keep getting this bug I mentioned before. Where the geometry keeps reloading after the viewport is closed.

It happens more often when I explode an object. Iam using the SketchUp 2017 plugin.

Thanks.