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wanna render biiiig images?- in sktchup (Solved- thnks Face)

PostPosted: Tue Mar 08, 2011 9:20 am
by suhail_spa
viewtopic.php?f=30&t=5664

can we do that thru our sketchup plugin..?
and how hard is it to include this feature in the exporter..?
its really great that its made possible by Abstrax in C4D.. :shock:

Re: wanna render biiiig images?- in sketchup

PostPosted: Tue Mar 08, 2011 12:52 pm
by TIG
Unfortunately a 'tiled camera' is not a feature in Sketchup.
You'll have to wait until its integarted into Octane itself.
You can of course set a very large image size in the Exporter, or later within the OCS itself... BUT then that's one biiiig image, and not several tile-able smaller ones.... :(

Re: wanna render biiiig images?- in sketchup

PostPosted: Tue Mar 08, 2011 2:16 pm
by face
You can make it self.
For a 2x2 tile, you must divide the FOV/2 and set the --cam-lensshift-right to -0.5 and --cam-lensshift-up to 0.5, for the upper left tile.
Upper right, --cam-lensshift-right to 0.5 and --cam-lensshift-up to 0.5.
Lower left, --cam-lensshift-right to -0.5 and --cam-lensshift-up to -0.5
And lower right --cam-lensshift-right to 0.5 and --cam-lensshift-up to -0.5

face

Re: wanna render biiiig images?- in sketchup

PostPosted: Tue Mar 08, 2011 6:21 pm
by TIG
Where are Octane's
--cam-lensshift-...
arguments etc documented ?
They are not in the PDF guide ?
How might these mesh into a cmd file with other commands............

Re: wanna render biiiig images?- in sketchup

PostPosted: Thu Mar 10, 2011 7:29 am
by suhail_spa
face wrote:You can make it self.
For a 2x2 tile, you must divide the FOV/2 and set the --cam-lensshift-right to -0.5 and --cam-lensshift-up to 0.5, for the upper left tile.
Upper right, --cam-lensshift-right to 0.5 and --cam-lensshift-up to 0.5.
Lower left, --cam-lensshift-right to -0.5 and --cam-lensshift-up to -0.5
And lower right --cam-lensshift-right to 0.5 and --cam-lensshift-up to -0.5

face

thanks a lot face... :)
i appreciate it
(i just figured out that i need to turn off the vigenetting...)
it works wonderfully now...