Exporting scene 'Cameras' via ORBX

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Exporting scene 'Cameras' via ORBX

Postby fivebythree » Tue Oct 18, 2016 5:06 pm

fivebythree Tue Oct 18, 2016 5:06 pm
Test 1:
SketchUp Photomatch - 2 scenes, first is the photomatch image, second is the render image. Used the Octane Plugin to export ORBX scene. Opened ORBX in standalone, both scenes became independent cameras. (fantastic result)

Test 2:
4 scenes - Only selected scene was exported in ORBX. Want all scenes to become cameras.... (miserable result!!)

Do I need to setup the scene differently, maybe deselect the scene tab, or orbit and export?

Any help is appreciated, ;)

Cheers!
STANDALONE v3 / SKETCHUP2017 v3 / BLENDER v3 / C4D R16 v3 WINDOWS7PROSP1 x64 | GTX1080ti + GTX780 | i7 4930 @3.4GHz 6 Core| 32GB
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Re: Exporting scene 'Cameras' via ORBX

Postby fivebythree » Tue Oct 18, 2016 5:45 pm

fivebythree Tue Oct 18, 2016 5:45 pm
Seems to only save 2 cameras / scenes on any export. I don't want to have to re-texture a scene 7 times.
STANDALONE v3 / SKETCHUP2017 v3 / BLENDER v3 / C4D R16 v3 WINDOWS7PROSP1 x64 | GTX1080ti + GTX780 | i7 4930 @3.4GHz 6 Core| 32GB
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Re: Exporting scene 'Cameras' via ORBX

Postby fivebythree » Wed Oct 19, 2016 5:19 pm

fivebythree Wed Oct 19, 2016 5:19 pm
I love answering my own questions...

viewtopic.php?f=31&t=8955
Tig's amazing exporters!

Export's the camera data only.
STANDALONE v3 / SKETCHUP2017 v3 / BLENDER v3 / C4D R16 v3 WINDOWS7PROSP1 x64 | GTX1080ti + GTX780 | i7 4930 @3.4GHz 6 Core| 32GB
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Re: Exporting scene 'Cameras' via ORBX

Postby azen » Thu Oct 20, 2016 2:39 am

azen Thu Oct 20, 2016 2:39 am
fivebythree wrote:I love answering my own questions...

viewtopic.php?f=31&t=8955
Tig's amazing exporters!

Export's the camera data only.


Hey,

Apologies for not addressing your post sooner. Glad to see that you found a viable solution. I will discuss with the team about building similar functionality directly into the plugin for future versions. At the moment, we are continuing to roll ahead with the nodal implementation.

Cheers,
Azen
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Re: Exporting scene 'Cameras' via ORBX

Postby fivebythree » Thu Oct 20, 2016 5:57 pm

fivebythree Thu Oct 20, 2016 5:57 pm
Thanks Azen,

I've moved to using standalone for rendering until nodal sketchup is available. BUT I still use the plugin for exporting the orbx data type, works better than .obj.
STANDALONE v3 / SKETCHUP2017 v3 / BLENDER v3 / C4D R16 v3 WINDOWS7PROSP1 x64 | GTX1080ti + GTX780 | i7 4930 @3.4GHz 6 Core| 32GB
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Re: Exporting scene 'Cameras' via ORBX

Postby azen » Mon Oct 31, 2016 12:55 am

azen Mon Oct 31, 2016 12:55 am
fivebythree wrote:Thanks Azen,

I've moved to using standalone for rendering until nodal sketchup is available. BUT I still use the plugin for exporting the orbx data type, works better than .obj.



Hopefully that workflow serves you well in the meantime. I will be sure to make an announcement on the forum when we have made notable progress on the nodal implementation.
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