OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Forums: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby azen » Tue May 17, 2016 9:29 pm

azen Tue May 17, 2016 9:29 pm
smicha wrote:Captain, please continue the nodal approach you've started.


Hi,

This is still on the roadmap. Other tasks, such as the release of Octane 3 and Mac support for the SU plugin, are very time-intensive and hold the most immediate priority. Completion of these tasks are imminent, and that will free up time to fully pursue other tasks such as this, Skatter support, among others.
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby CaptainCrowbar » Wed May 18, 2016 10:50 pm

CaptainCrowbar Wed May 18, 2016 10:50 pm
Smicha - we've been trying to reproduce the problem you're having with geometry not updating until you refresh. We haven't observed any similar symptoms in current builds. Can you give us more information about your situation please? What hardware & software you're using, etc. (see the top post in this thread for a guide to what we need). Any details you can give us about the scenes you're seeing problems with would also help. Also, please make sure you're using the most recent Nvidia graphics drivers.
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby wltalbot » Thu May 19, 2016 7:38 pm

wltalbot Thu May 19, 2016 7:38 pm
I am having an issue logging in from the Sketchup plugin "OctaneRender Activation" screen. I get a sign-in error "Could not connect to server. Please ensure you are using your OTOY credentials and not your license information."
I am defiantly using my correct OTOY website login information. The same I would use to log in and view my account, and make downloads. Works fine for logging in normally, just not from Sketchup. Also tried forum login info which is different from the website, does not work either. Any suggestions? Maybe; I missed some information related to this somewhere?

UPDATE: Figured out that it was an issue with my anti-virus software.
Last edited by wltalbot on Thu May 19, 2016 8:43 pm, edited 2 times in total.
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby CaptainCrowbar » Thu May 19, 2016 8:28 pm

CaptainCrowbar Thu May 19, 2016 8:28 pm
wltalbot wrote:I am having an issue logging in from the Sketchup plugin "OctaneRender Activation" screen. I get a sign-in error "Could not connect to server. Please ensure you are using your OTOY credentials and not your license information."
I am defiantly using my correct OTOY website login information. The same I would use to log in and view my account, and make downloads. Works fine for logging in normally, just not from Sketchup. Also tried forum login info which is different from the website, does not work either. Any suggestions? Maybe; I missed some information related to this somewhere?


Sorry you're having problems. One possibility is that you had the bad luck to try logging in while our login server was out of shape; Octane 3 is still in beta and may have the occasional glitch. If the problem persists, please send me your Otoy login name and SU plugin license ID (just the names, not the passwords) by private message, and we'll look into it.
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby smicha » Fri May 20, 2016 5:08 pm

smicha Fri May 20, 2016 5:08 pm
Captain,

I want something Paul did for Modo to be present in SU - this is a must and shall be with high priority on the roadmap
https://www.youtube.com/watch?v=CcBW2ybf-0w

- it's all about same functionality of the standalone.


PS. As for the bug - I'll upload the video.
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby smicha » Fri May 20, 2016 6:04 pm

smicha Fri May 20, 2016 6:04 pm
The refresh minor bug

https://youtu.be/dQNoWo9sQ5o
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby Seekerfinder » Fri May 20, 2016 7:46 pm

Seekerfinder Fri May 20, 2016 7:46 pm
smicha wrote:Captain,

I want something Paul did for Modo to be present in SU - this is a must and shall be with high priority on the roadmap
https://www.youtube.com/watch?v=CcBW2ybf-0w

- it's all about same functionality of the standalone.

That's impressive...
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