OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

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OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby CaptainCrowbar » Tue May 10, 2016 11:39 pm

CaptainCrowbar Tue May 10, 2016 11:39 pm
[Edit: Now with more crunchy release notes goodness!]

This is the first release of the Octane 3.0 beta version of the SketchUp plugin. Please keep in mind that this is much more experimental than our current Octane 2.x releases: try it out only if you are happy to experiment with bleeding edge software.

The 2.x and 3.0 plugins cannot be simultaneously installed with the same copy of SketchUp. Installing the 3.0 plugin should replace the 2.x plugin if you already have it, although for the current beta versions I recommend uninstalling any existing plugins first. If you install the 3.0 plugin and want to go back to 2.x, you will need to fully uninstall the plugin before reinstalling 2.x.

Changes in the Octane 3 SketchUp plugin are mostly internal to the Octane rendering code; the SketchUp side of the application works pretty much the same as it did in the 2.x plugin. Changes to better integrate the new Octane features with the SketchUp user interface will be added in future releases, but this initial beta release is essentially the new Octane 3 rendering code integrated into the existing SketchUp plugin.

Major Changes

* Like the Octane 3 standalone version, the SketchUp plugin uses the new single sign-on system. You still need to have purchased a license for the SketchUp plugin, but it will now be checked automatically when you log in using your Otoy account credentials; you no longer need to keep track of user IDs and passwords for individual licenses.

* Because most rendered images are now stored in your computer's main RAM instead of your video card's RAM (see the section on host film buffers in the Octane 3 feature list), all Octane 3 applications, including the SketchUp plugin, will frequently use a good deal more memory than their Octane 2 equivalents, especially for high resolution renders. You should keep this in mind when upgrading.

SketchUp Version

- The plugin requires SketchUp 2015 or 2016 for Windows x64.
- SketchUp 2016 is recommended.
- If you are using SketchUp 2015, remember to select this when installing the plugin.
- If you have multiple versions of SketchUp, plugins are installed separately for each version.
- The plugin is not compatible with any x86 (32-bit) version of SketchUp.

System Requirements

- 64-bit Intel or AMD CPU.
- Microsoft Windows 7, 8, 8.1, or 10 for x64.
- Windows 10 compatibility is still provisional; Windows 8 or 8.1 is recommended.
- One or more recent model Nvidia GPU cards.
- Nvidia drivers 353.x or later.

More Information

- SketchUp plugin manual (2.x)
- New features in Octane 3.0 (manual)
- New features in Octane 3.0 (forum)
- Octane 3.0 release notes
- Post your questions here on this forum thread!

Support Information

If you have a support issue, please provide the following information:
- Operating system (e.g. Windows 8.1 x64)
- CPU type (e.g. Intel Core i7)
- Amount of RAM
- Graphics cards - model (e.g. Nvidia GTX 690 with 4GB)
- Nvidia driver version (e.g. 365.10)
- SketchUp version (e.g. SketchUp Pro 2016 version 16.1.1449 64-bit)
- OctaneRender for SketchUp version (e.g. 3.0.0.1)

The most important part of resolving a problem is our being able to reproduce the problem, so please provide as much detail as possible!

Download Links

- Current 3.0 beta release
- Current 2.x test release
- Current 2.x test release (demo)

(There is currently no demo version of the 3.0 plugin.)

Release Notes

3.0.0.1:
- Compiled with Octane 3.0.0 beta 1.
- Internal changes to texture rendering, LiveDB access, and licensing for compatibility with Octane 3 API changes.
Last edited by CaptainCrowbar on Tue May 31, 2016 4:30 am, edited 4 times in total.
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release

Postby fivebythree » Wed May 11, 2016 5:06 am

fivebythree Wed May 11, 2016 5:06 am
Dove in. Works. Bit of a delay for compiling geometry, sometimes just hangs. Other times nothing comes up, even not saying that geometry is being compiled.

Prefer the new login window, makes more sense than having to remember licensing information.

Two in a row Captain, keep the hits coming!
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release

Postby azen » Wed May 11, 2016 11:42 pm

azen Wed May 11, 2016 11:42 pm
fivebythree wrote:Dove in. Works. Bit of a delay for compiling geometry, sometimes just hangs. Other times nothing comes up, even not saying that geometry is being compiled.

Prefer the new login window, makes more sense than having to remember licensing information.

Two in a row Captain, keep the hits coming!



Hi,

Performance issues like these will inevitably disappear with successive releases. Additional details about the geometry issues would be welcome. Is this occurring on simple scenes, or is the scene fairly sizable? The more details, the more effectively we can act on them. Your feedback is greatly appreciated.

Cheers,
Azen
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby smicha » Thu May 12, 2016 6:46 am

smicha Thu May 12, 2016 6:46 am
Q: does visibility of any copy of a component is given only when I hit the refresh button in the viewport?
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby CaptainCrowbar » Thu May 12, 2016 10:10 pm

CaptainCrowbar Thu May 12, 2016 10:10 pm
smicha wrote:Q: does visibility of any copy of a component is given only when I hit the refresh button in the viewport?


Can you explain what you mean in a bit more detail please?
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby azen » Thu May 12, 2016 11:34 pm

azen Thu May 12, 2016 11:34 pm
smicha wrote:Q: does visibility of any copy of a component is given only when I hit the refresh button in the viewport?



Hi,

Just to clarify - are you referring to new geometry in your scene not showing up in your viewport until you refresh?
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release

Postby fivebythree » Fri May 13, 2016 5:54 am

fivebythree Fri May 13, 2016 5:54 am
Hello!

Yes just small test scenes, first run sort of thing. SketchUp says compiling geometry... then the Octane window either doesn't show up, or loads with nothing inside of it.

Thank you.

azen wrote:
fivebythree wrote:Dove in. Works. Bit of a delay for compiling geometry, sometimes just hangs. Other times nothing comes up, even not saying that geometry is being compiled.

Prefer the new login window, makes more sense than having to remember licensing information.

Two in a row Captain, keep the hits coming!



Hi,

Performance issues like these will inevitably disappear with successive releases. Additional details about the geometry issues would be welcome. Is this occurring on simple scenes, or is the scene fairly sizable? The more details, the more effectively we can act on them. Your feedback is greatly appreciated.

Cheers,
Azen
STANDALONE WINDOWS10PRO | RTX3090 | XEON 4210 20 CORE | 96GBRam
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby smicha » Fri May 13, 2016 7:00 am

smicha Fri May 13, 2016 7:00 am
azen wrote:
smicha wrote:Q: does visibility of any copy of a component is given only when I hit the refresh button in the viewport?



Hi,

Just to clarify - are you referring to new geometry in your scene not showing up in your viewport until you refresh?



yes
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby CaptainCrowbar » Sun May 15, 2016 8:37 pm

CaptainCrowbar Sun May 15, 2016 8:37 pm
Thanks, will look into that.
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Re: OctaneRender for SketchUp 3.0.0.1 - Test Release [updated]

Postby smicha » Tue May 17, 2016 3:01 pm

smicha Tue May 17, 2016 3:01 pm
Captain, please continue the nodal approach you've started.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
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