by fivebythree » Sun Jan 10, 2016 12:16 am
fivebythree
Sun Jan 10, 2016 12:16 am
I'm actually trying to do a work around for this now. I have a pretty solid reliable way of getting the UV maps from SU, by simply opening an exported SU obj and resizing the meah in Blender. Basically create the image maps, and bring them back into Quixel. Paint your parts and head to Octane Standalone. Just wont be able to go back into su octane.
Its a really powerful tool set, and I recommend anyone on this forum that wants to expand their 3d knowledge to try their hand with Quixel.
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