whersmy wrote:Maybe you can export a few smaller parts as .obj and re-assemble them with the placement nodes?
whersmy wrote:Yep, they tend to expand a lot in size.
whersmy wrote:Are there options to reduce polycount in sketchup? You can also use eg. 3dsmax to do that. 320mb is pretty big.
whersmy wrote:Im working on a rhino project now, the 3dm file is 300 mb, but the .obj is 1,4gb.
Something happened to notifications from Sketchup topics - that's why I am replying too late.
My models are huge in SU (200MB+) and I never export them at once - I always use layers (layer plugin) on which I put certain parts of a model and then I export it to obj nodes and connect them with 'geometry group' node. But I still use the standalone for my final works.
smicha wrote:What I am doing to maximally reduce obj and entire model size:
All geometry is as simple as possible in SU (circle has 8,16 or 24 sides (depending on purpose), arch for acute angle 3-4 sides), no rounded edges. Then I export an SU object as fbx with only 'swap yz' selected (no triangulation, no texturing...).
Then I import geometry to Modo and apply bevels and preview only subdiv levels. I also UV geometry in modo. Then I export an obj file to the standalone and there apply texturing and independent subdiv levels where I want. All scatter nodes are from SU plugin.
I am aware it is a longer process but it is a very efficient in terms of vram savings and responsiveness.
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