export .ocs to standalone 2.06

Forums: export .ocs to standalone 2.06
SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)

export .ocs to standalone 2.06

Postby clausgs » Thu Dec 18, 2014 12:22 pm

clausgs Thu Dec 18, 2014 12:22 pm
I am on the way to buy the plugin for sketchup.
But I need to know that the export to .ocs function works well in this plugin.

I have tried the demo version but can not get it to export any thing at all, I guess it is a limitation in the demo version?
Hope some one can offer me some idea about how this function works??
Is it very slow?
Does it export well?
Any issues with proxy?
Any other known issues?

I really need a answer to this as I could not find any thing about this any where.
PLEAS HELP!!!!!
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Re: export .ocs to standalone 2.06

Postby smicha » Thu Dec 18, 2014 1:00 pm

smicha Thu Dec 18, 2014 1:00 pm
Works perfectly well, extremely fast and is super easy. You'll love it!
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: export .ocs to standalone 2.06

Postby clausgs » Thu Dec 18, 2014 1:24 pm

clausgs Thu Dec 18, 2014 1:24 pm
smicha wrote:Works perfectly well, extremely fast and is super easy. You'll love it!


Thanks for your reply.
I used to use the exporter made by TIG, and now that exporter takes about 200 sec to export a sketchup scene with about 190000 edges and 90000 faces and some big textures. This is very long nearly 4 minutes just for the export.
How long do you think the new paid plugin for sketchup will take to export the same scene?

Again thanks, really appreciate your reply.
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Re: export .ocs to standalone 2.06

Postby smicha » Thu Dec 18, 2014 3:19 pm

smicha Thu Dec 18, 2014 3:19 pm
Once you open your scene under the SU plugin - it is blazing fast, seconds.

If you wish - PM me and send your skp scene and I do export tests and tell you exactly how fast it goes.
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: export .ocs to standalone 2.06

Postby fuzzybro » Fri Dec 19, 2014 12:20 am

fuzzybro Fri Dec 19, 2014 12:20 am
Hi clausgs,

Yup, it's very fast indeed. But you have to open Octane Viewport first (it converts SU geometry to Octane and stores it in RAM).
Then when you hit 'export' it basically takes already prepared geo from Octane and saves it to .ocs/.orbx

There are only few weak sides:
1. If you have materials in your Octane material editor which are not applied to the scene geometry, they will not be exported (I'm going to fix this in the upcoming builds)
2. If you have multiple pages (a.k.a. scenes) they will not be exported as render targets.. yet. I'm planning to introduce this one as well.

Hope that helps.

Cheers!
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Re: export .ocs to standalone 2.06

Postby clausgs » Fri Dec 19, 2014 11:44 pm

clausgs Fri Dec 19, 2014 11:44 pm
Thanks for all you support and info.
I bought the Octane for SU yesterday and I am happy so far.

Here the first renders I did yesterday, all inside SU I did not export to standalone.
This work flow is new to me and I need some time to get used to it.

It would be great to have the same info as in the standalone version for when the render is running, a estimated time for how long the render will take.
Also, when i close the view port and then open it again, all the view port settings are reset to default, i want it to remember my last settings.
I have the same issue as others and it is that the bump do not have the same strong effect as in the standalone version.

DL DF 1000
Used a AO pass to mix in photoshop at about 10%

MINA loft 2 PS post.jpg


MINA loft 3 PS post.jpg
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Re: export .ocs to standalone 2.06

Postby fuzzybro » Mon Dec 22, 2014 12:39 am

fuzzybro Mon Dec 22, 2014 12:39 am
Ay sweet as! Nice work!

As for the issues, I'll check the bump and revise the render info. I need to do some redesign in general but do not have enough time for this now.

Cheers!

clausgs wrote:Thanks for all you support and info.
I bought the Octane for SU yesterday and I am happy so far.

Here the first renders I did yesterday, all inside SU I did not export to standalone.
This work flow is new to me and I need some time to get used to it.

It would be great to have the same info as in the standalone version for when the render is running, a estimated time for how long the render will take.
Also, when i close the view port and then open it again, all the view port settings are reset to default, i want it to remember my last settings.
I have the same issue as others and it is that the bump do not have the same strong effect as in the standalone version.

DL DF 1000
Used a AO pass to mix in photoshop at about 10%

MINA loft 2 PS post.jpg


MINA loft 3 PS post.jpg
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