mirror number of reflections

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mirror number of reflections

Postby macchiorlatti » Sat Dec 06, 2014 11:15 am

macchiorlatti Sat Dec 06, 2014 11:15 am
If I use a mirror material can I control the number of reflections in the other mirrors?
In the attached image the secondary reflections are black: can I avoid that?

thanx in advance
mac
Attachments
smirrror black reflection.png
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Re: mirror number of reflections

Postby Seekerfinder » Sun Dec 07, 2014 9:33 am

Seekerfinder Sun Dec 07, 2014 9:33 am
Hi Mac,
Which kernel did you use? DL is not so good for specular materials. If you used pathtracing or PMC in your example, I can't help but if you post that question under the general forum you're likely to get a quicker response. Let us know which kernel you used either way.

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Re: mirror number of reflections

Postby macchiorlatti » Thu Dec 11, 2014 5:26 pm

macchiorlatti Thu Dec 11, 2014 5:26 pm
Thank you Seeker,
I've tried three methods and the Black block appears only inthe Direct light method;
see attached images

excuse my late answer but I'm very busy

mac
Attachments
Mirror PMC.png
PMC
Mirror Path Tracing.png
Path tracing
Mirror Direct Light.png
DL
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Re: mirror number of reflections

Postby Seekerfinder » Thu Dec 11, 2014 6:56 pm

Seekerfinder Thu Dec 11, 2014 6:56 pm
Mac,
There might be some tweaks you could do with dome settings but I won't be surprised if you're stuck with that result on DL. Better results with PT anyway and recent speed improvements makes it a much more viable option.

Best,
Seeker
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Re: mirror number of reflections

Postby FooZe » Thu Dec 11, 2014 11:50 pm

FooZe Thu Dec 11, 2014 11:50 pm
Check the depths in the Kernel settings http://render.otoy.com/manuals/Sketchup/?page_id=673
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Re: mirror number of reflections

Postby macchiorlatti » Mon Dec 15, 2014 12:44 pm

macchiorlatti Mon Dec 15, 2014 12:44 pm
Thank you Seeker and thank you FooZe,
I've tried Specular depth 5 and glossy depth 5 (same), and the result is good with Direct Light. Render time is almost the same.
Sometimes manuals are pretty obscure for me...

very well
Attachments
Mirror Direct Light SD 5 GD 5.png
Specular depth=5, Glossy depth=5, DL method
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Re: mirror number of reflections

Postby fuzzybro » Fri Dec 19, 2014 12:10 am

fuzzybro Fri Dec 19, 2014 12:10 am
Hi macchiorlatti,

If you're still having the issue, could you please tell which Octane4SU version are you using?
Also could you please export the scene to .ocs/.orbx and open it in Standalone?

There is a chance that one of the controllers in DL kernel is broken (specular/glossy bounces). Try tweaking then in the Standalone and see what happens.

Hope to hear from you soon,
Fuzzy
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Re: mirror number of reflections

Postby macchiorlatti » Sat Dec 20, 2014 11:24 am

macchiorlatti Sat Dec 20, 2014 11:24 am
my octane4SU version is 0.13.82
and works pretty well, octane is a new render software for me...

thanks
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Re: mirror number of reflections

Postby fuzzybro » Mon Dec 22, 2014 12:41 am

fuzzybro Mon Dec 22, 2014 12:41 am
You might want to try the most recent one which is 0.13.87 (there are couple of tiny fixes).
But anyway.. have you managed to figure out the issue with reflections?

Cheers

macchiorlatti wrote:my octane4SU version is 0.13.82
and works pretty well, octane is a new render software for me...

thanks
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Re: mirror number of reflections

Postby macchiorlatti » Mon Dec 22, 2014 5:17 pm

macchiorlatti Mon Dec 22, 2014 5:17 pm
hi FUZZ,
I,ve installed "octane_sketchup_0.13.87_2014_x86", but the "about" rollout says 0.13.82 , I've checked the "repair" button, I don't know if I'm doing something wrong: I'm new with Windows 8.1.
The reflection issues are solved also In DL mode

thanx

OS is Windows 8.1 pro, I use SKP V14,
hardaware: Intel i7-4820K 8 cores,
32 gb Ram, geforce GTX 780 direct CU II 3GB, 1 HD SSD 240 GB (softwares), 1 HD 1 Tb (data).
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