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OctaneRender for SketchUp 2.0.5 - 0.11.53

PostPosted: Fri Aug 15, 2014 1:48 am
by fuzzybro
Hi folks,

After a long break due to Siggraph 2014 preparation I'm releasing a new build.

Previous build with changelog is here
viewtopic.php?f=31&t=40920

Changelog
  • Build against Octane SDK 2.0.5.2 (implies all speed and stability improvements of 2.0.5.2 build)
  • Added support of Unicode asset paths and material names
  • Added Clay-Rendering mode
  • Removed Auto Ray-Epsilon calculation
  • Added Ray-Epsilon control in "Kernel" tab
  • Changed "Responce" element behavior in Imager tab
  • Added Material Copy / Paste using Ctrl+C / Ctrl+V hotkeys
  • Refactoring, small speed improvements

    Update
  • Fixed Hidden Geometry Bug (hide/unhide now works for faces)
  • Added missing UV Projection types


Commercial versions
http://render.otoy.com/customerdownload ... .11.53.exe
http://render.otoy.com/customerdownload ... 3_2014.exe

Demos
http://render.otoy.com/customerdownload ... 3_demo.exe
http://render.otoy.com/customerdownload ... 4_demo.exe

More stuff coming soon.

Cheers!
Bro

Re: OctaneRender for SketchUp 0.11.45

PostPosted: Fri Aug 15, 2014 9:29 am
by smicha
Cool :D

Thank you Bro.

Re: OctaneRender for SketchUp 0.11.45

PostPosted: Fri Aug 15, 2014 11:08 am
by resmas
That´s great news :D ... i´m cleaning my computer and trying to add new GPU power so, for now i dont have a machine to test it.

Hope to be up and running soon.

Thanks for Clay rendering and Copy materils feature...... :D 8-)

cheers
resmas

Re: OctaneRender for SketchUp 0.11.45

PostPosted: Fri Aug 15, 2014 5:24 pm
by fuzzybro
smicha wrote:Cool :D

Thank you Bro.


Cheers mate :)
Forgot to mention, missing projection nodes in materials editor are finally there.
I think it has something to do with old version of Octane SDK that I have been using for previous builds.

Re: OctaneRender for SketchUp 0.11.53 -- Updated

PostPosted: Sun Aug 17, 2014 4:13 am
by resmas
Hello all, just to let you guys know i will be offline for a week....Vacations finally :D 8-) 8-)

Computer still offline...spent 2 days trying to setup 4 gtx 590....but they are hard to handle....here some shots.

Will continue after vacations with a fresh brain.

all the best to you all.

cya ina few days. :D :D

cheers
resmas

1.jpg

2.jpg

3.jpg

Re: OctaneRender for SketchUp 0.11.53 -- Updated

PostPosted: Sun Aug 17, 2014 7:32 pm
by fuzzybro
Awesome man! I think you have more advanced box than I do :D
Have a nice vacation!

Re: OctaneRender for SketchUp 0.11.53 -- Updated

PostPosted: Sun Aug 17, 2014 11:06 pm
by Seekerfinder
Thanks Fuzzy,
Good to see you back in action. Hope to give it a spin in the week.

Best,
Seeker

Re: OctaneRender for SketchUp 0.11.53 -- Updated

PostPosted: Sun Aug 17, 2014 11:22 pm
by Seekerfinder
resmas wrote:...spent 2 days trying to setup 4 gtx 590....but they are hard to handle....here some shots.

Hey Resmas,
What makes the 590s hard to handle?

Cheers,
Seeker

Re: OctaneRender for SketchUp 0.11.53 -- Updated

PostPosted: Mon Aug 18, 2014 8:09 am
by tetrochuan
hi there,

the path to the demo versions seams wrong - cant download here?!

Re: OctaneRender for SketchUp 0.11.53 -- Updated

PostPosted: Tue Aug 19, 2014 9:21 am
by neo83_gr
Thank you fuzzybro for improving this great plugin!