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Geometry issue - ray epsilon ???

PostPosted: Mon Aug 11, 2014 10:05 am
by smicha
At the screenshot there are clearly visible triangles which are not visible after using TIG's exporter.

If this is the ray epsilon issue this cannot be set in Octane plugin - it is not available there.

Re: Geometry issue - ray epsilon ???

PostPosted: Wed Aug 13, 2014 6:52 pm
by fuzzybro
Yup, it's a ray-epsilon issue.
Looks like your geometry is way too big.

Right now ray-epsilon is calculated automatically based on your camera pos, target and FOV.
I'll try to figure out how to overcome this before releasing new build.