Geometry issue - ray epsilon ???

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Geometry issue - ray epsilon ???

Postby smicha » Mon Aug 11, 2014 10:05 am

smicha Mon Aug 11, 2014 10:05 am
At the screenshot there are clearly visible triangles which are not visible after using TIG's exporter.

If this is the ray epsilon issue this cannot be set in Octane plugin - it is not available there.
Attachments
geometry_problem.jpg
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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smicha
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Re: Geometry issue - ray epsilon ???

Postby fuzzybro » Wed Aug 13, 2014 6:52 pm

fuzzybro Wed Aug 13, 2014 6:52 pm
Yup, it's a ray-epsilon issue.
Looks like your geometry is way too big.

Right now ray-epsilon is calculated automatically based on your camera pos, target and FOV.
I'll try to figure out how to overcome this before releasing new build.

Cheers,
Bro
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