Seekerfinder wrote:FEATURE REQUEST: Would it be possible to have a function where we hide geometry that catches a shadow while retaining the shadow? Effective a shadow catcher in the plugin. I see we don't have the MATTE setting in the diffuse material node in the plugin. But having an approximation of shadows in SU without going to a 3rd party composting app would be the preferred workflow for me anyways. This would be great if possible!
Matte should be there (check attachment). Just make sure that geometry is facing the right side. When you create a plane in SU it is facing the wrong direction (bottom), so I had to reverse the face and apply matte material to get this picture.
BUG: Environment light source won't switch back to SU daylight after having added an HDRI / image - see image attached.
Environment bugfixes are next on the list.
ROADMAP ALTERED - BUT WHY?: My beloved Phantom Scatter has been removed from the roadmap. Just wondering why? It's becoming quite a powerful tool and I did not think adding the scatter node functionality that gives user access to the use of CSV files would be a massive job. Did I miss a headline? If not, please put it back on the list!
Sorry mate, a bit later, low priority on that one.