Here is a new build for you.
This build matches OctaneRender Standalone 2.02 so in order to use Network Rendering please update both products.
Previous build with changelog is here
viewtopic.php?f=31&t=40735
Changelog
- Unlimited number of textures (but they should fit in VRAM)
- Refactored Kernel management
- Faster and more stable UI controls
- Fixed broken PMC controls
- Added missing "Specular Depth" to PMC
- Fixed AO distance issues
- Added Filter Size control
- Cleaned redundant nodes on ".ocs" export
- Added "Update Proxy" context menu
- Added Image Responce selector
- Added ".png" to the output image if no extension found
- Added ability to export to .orbx (just add .orbx extension when exporting scene)
- Output resolution limit is set to 4096x4096
- Fixed few bugs in Network Rendering settings (choosing different subnet was not possible)
- Cleaned Log output
Warning:
Due to changes in Kernel setting management old scenes might lose kernel configuration
Also, I have to limit resolution to 4096x4096 because at some point bigger images will no longer fit in 32bit address spaces and cause SU to crash. If you want to render images in larger resolution please export scene to ".ocs" and render it in OctaneRender Standalone x64.
Commercial versions
http://render.otoy.com/customerdownload ... 10.621.exe
http://render.otoy.com/customerdownload ... 1_2014.exe
Demos
http://render.otoy.com/downloads/octane ... 1_demo.exe
http://render.otoy.com/downloads/octane ... 4_demo.exe
And of course I couldn't resist posting a wonderful render by resmas along with new features pic
Cheers!
Bro