neo83_gr wrote:Hello, I was working at our great new plugin, but I had a problem when using the sandbox tools. It's not a problem of the plugin, I just try to solve it.
I made a new terrain and sculpted it. But when I used displacement on it, the triangles were separated as you can see on the image. Any ideas? I tested all the "octane mesh" properties (true-false-smoothing) and also the material's rounded edges.
kavorka wrote:If you unwrap you terrain with one solid UV (no seams) and use a tileable displacement texture, it should work.
neo83_gr wrote:ok I actually did it! with thrupaint plugin. It works perfect now. Thnx a lot!
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