Material Blacking and Lighting Issues

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Material Blacking and Lighting Issues

Postby bmneu » Tue Sep 28, 2010 7:46 pm

bmneu Tue Sep 28, 2010 7:46 pm
I am having trouble rendering the turquoise pieces through the glass (they are exterior). They are rendered almost completely black and I want them to "pop" more, even if it isn't completely realistic. Also the light doesn't seem to penetrate the space much no matter what I do to the settings. The render is just so blasé and I do not know what to do to improve it. I'm still trying to retain the abstractness. The model came from sketchup...

Also not necessary, how can I do artificial lighting from sketchup? I can make a special material that I tel octane to "glow" or emit light?

Thanks for any help guys.
Last edited by bmneu on Thu Sep 30, 2010 8:27 am, edited 1 time in total.
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Re: Material Blacking and Lighting Issues

Postby TIG » Tue Sep 28, 2010 8:22 pm

TIG Tue Sep 28, 2010 8:22 pm
Do you have the faces in that piece the right way round ? This is 'face' to the camera?

You can't give materials 'light emitting qualities' or 'bumps' etc in SUp [at the moment] - although it might be future enhancement...
Let's get 'transparency' of new materials working on their import to Octane first [that's currently on RS's side]...
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Re: Material Blacking and Lighting Issues

Postby bmneu » Sun Oct 03, 2010 4:38 pm

bmneu Sun Oct 03, 2010 4:38 pm
Figured it all out. Emitters and blacking. Stupid me.
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