emissions and Flipped Objects

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emissions and Flipped Objects

Postby ssouth » Fri Apr 12, 2013 1:18 pm

ssouth Fri Apr 12, 2013 1:18 pm
Hi All, Tig, Love your exporter works a dream!

Am having one issue perhaps you can clear up for me...

When I flip an object (not just rotate) the emission stuff doesn't work right... see image

The one on the left is as drawn, the one one the right was flipped on the green axis

Black body applied to the Component and the is the result, any thoughts?

Steve
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test.jpg
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Re: emissions and Flipped Objects

Postby TIG » Fri Apr 12, 2013 3:32 pm

TIG Fri Apr 12, 2013 3:32 pm
There were some issues about flipped/handed/mirrored/rotated versions of the same objects that I tried to trap - it's to do with the way SketchUp handles UV mapping and face-normals etc...
I thought I had it cornered.
Now looks like you have a combo that fails.
How do you 'flip' ?
I assume this flipping is inside SketchUp
Using the context-menu 'Flip' commands, or my Mirror tool, or Scale -1 in that axis ?
Do you get different results doing it different ways?
If you 'flip' it explode and regroup what happens.
If it's a component, then if you copy an instance of it [no flip yet], then use 'make unique' from the context-menu to make a duplicate the definition, then edit the component, select all and 'flip' its contents is that any different?
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Re: emissions and Flipped Objects

Postby gabrielefx » Fri Apr 12, 2013 4:12 pm

gabrielefx Fri Apr 12, 2013 4:12 pm
already posted for Octane for Max...but no answer by the developers....

is an Octane issue.
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Re: emissions and Flipped Objects

Postby Jaberwocky » Fri Apr 12, 2013 10:46 pm

Jaberwocky Fri Apr 12, 2013 10:46 pm
ssouth

It works, but you have to rotate the 2nd light copy, not flip it ( I.E. mirror it).

Not sure why this is as the normals seem to point outwards ...it just seems to be an anomaly !

see screen grab
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Re: emissions and Flipped Objects

Postby ssouth » Sat Apr 13, 2013 2:03 am

ssouth Sat Apr 13, 2013 2:03 am
So basically I should not include the emission source in an object if I plan on "Flipping" it... Got it. Thanks!
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