Total newb problem with smoothing

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Total newb problem with smoothing

Postby darkeyes » Tue Apr 10, 2012 12:14 pm

darkeyes Tue Apr 10, 2012 12:14 pm
Ok, I'm pretty new to Octane and Sketchup... in fact to all 3d software.. When I export an .obj file from sketchup to Octane and apply a texture (in this example the custom GLASS texture from the online db) My surfaces are heavily faceted... How do I get a sphere to appear like a sphere.. like if I applied GLASS it would look like a crystal ball instead of a glass buckysphere... I've tried subdividing it like crazy in sketchup using aritsan's subdivide tool.. but I still get the little facets... Am I missing a step here? Is this something to fix in sketchup or in octane, or is something wrong with the exporter? Any help would be appreciated :)
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Re: Total newb problem with smoothing

Postby darkeyes » Tue Apr 10, 2012 12:28 pm

darkeyes Tue Apr 10, 2012 12:28 pm
Ok never mind, I think it was the particular texture that I was using that was causing the effect, the architectural glass made my sphere appear smooth... Sorry I guess I just need to mess around some more with the textures :oops: ... Any body know any other sources for textures other than the LIVE DB?
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Re: Total newb problem with smoothing

Postby Proupin » Tue Apr 10, 2012 12:35 pm

Proupin Tue Apr 10, 2012 12:35 pm
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
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Re: Total newb problem with smoothing

Postby TIG » Tue Apr 10, 2012 12:45 pm

TIG Tue Apr 10, 2012 12:45 pm
Objects with 'smoothed edges' will render looking 'smooth'.
Objects with non-smooth edges [ordinary or hidden edges] will render as faceted planes...
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Re: Total newb problem with smoothing

Postby darkeyes » Tue Apr 10, 2012 2:38 pm

darkeyes Tue Apr 10, 2012 2:38 pm
ah thanks... that explains the soften edges function... thanks for the link as well!
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