In search of a perfect ocs. exporter
Posted: Sun Aug 10, 2014 10:57 am
After a week of testing current version of the Octane for SU and keep posting my remarks here
viewtopic.php?f=31&t=41485
I must say I am disappointed and for now I'll continue with TIG's exporter and standalone version.
The major drawback is the way the .ocs scene is exported. For large models everything is put into one group and a user is given total mess. If you look at the screenshot you see what I mean.
1. Every visible layer should be a group.
2. Ever visible component should be exported only within a group or a component. So for nested groups/components we should see scatter nodes pinned into scatter nodes. Some time ago I posted a tutorial of how to use TIG's exporter and the scatter plugin.
viewtopic.php?f=31&t=28211&hilit=nested+components
For example, if we have 10 copies of the as same component, and these form a new component, which is copied 4 times we should see an obj pinned to a scatter node with 10 elements pinned to a scatter node with 4 elements, not an obj pinned to a scatter node with 40 elements. This is extremely important for texturing and coloring instances. It also introduces order in the node graph.
3. Every SU group/component that contains any element - group, component - should be grouped.
viewtopic.php?f=31&t=41485
I must say I am disappointed and for now I'll continue with TIG's exporter and standalone version.
The major drawback is the way the .ocs scene is exported. For large models everything is put into one group and a user is given total mess. If you look at the screenshot you see what I mean.
1. Every visible layer should be a group.
2. Ever visible component should be exported only within a group or a component. So for nested groups/components we should see scatter nodes pinned into scatter nodes. Some time ago I posted a tutorial of how to use TIG's exporter and the scatter plugin.
viewtopic.php?f=31&t=28211&hilit=nested+components
For example, if we have 10 copies of the as same component, and these form a new component, which is copied 4 times we should see an obj pinned to a scatter node with 10 elements pinned to a scatter node with 4 elements, not an obj pinned to a scatter node with 40 elements. This is extremely important for texturing and coloring instances. It also introduces order in the node graph.
3. Every SU group/component that contains any element - group, component - should be grouped.