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Exporting projects for other apps

PostPosted: Tue Mar 26, 2024 11:22 am
by boxfx
Is there any method for exporting a c4d octane project for use in any other 3d app whilst retaining any basic material information? eg is there a universal material type we could use that might allow for fbx, glb, or usd export to create something useful?

Currently we find ourselves having to remake some of our projects in old standard materials just so we can use the usd exporter to send to other departments for realtime 3d assets.

Re: Exporting projects for other apps

PostPosted: Tue Mar 26, 2024 10:49 pm
by skientia
Not as of yet, in a truly standardized and reliable way. Firstly due to how inconsistent the file formats are supported/implemented. Alembic and OpenEXR are both unequally implemented between the existing common software, despite being negligible and unapparent for most, for instance.

Regarding USD, it is supposedly the ultimate solution but far (likely years) away from that point, particularly outside of a proprietary pipeline with in-house development. What some formats hold as basic material metadata is barely of any use in modern workflows.

The gold standard is Alembic paired with a rule-based (nomenclature) material (semi automatic) assignation system that many software support via Shading Group, mesh nomenclature (Octane Standalone, Katana, Clarisse, Gaffer, Maya to only name a few), bonus if there is a script to automate the process even further. For instance, a Blender to Octane Standalone following that aforementioned workflow as shown on this page. Real time pipeline is outside the scope of this reply.

Re: Exporting projects for other apps

PostPosted: Wed Mar 27, 2024 8:02 am
by bepeg4d
Hi,
you need to have all Octane Materials as Universal Materials, then use Standalone to export in .FBX format.
Please have a look at this article here, and in particular to "Convert C4D Octane Materials into PBR glTF Materials" paragraph:
https://help.otoy.com/hc/en-us/articles ... ne-Toolkit

ciao,
Beppe

Re: Exporting projects for other apps

PostPosted: Thu Mar 28, 2024 11:39 am
by boxfx
bepeg4d wrote:Hi,
you need to have all Octane Materials as Universal Materials, then use Standalone to export in .FBX format.
Please have a look at this article here, and in particular to "Convert C4D Octane Materials into PBR glTF Materials" paragraph:
https://help.otoy.com/hc/en-us/articles ... ne-Toolkit


Super helpful thanks, didn't know this app existed. Will give it a go as soon as we get some free time to test