Page 1 of 1

vertex maps for splines?

PostPosted: Tue Mar 05, 2024 12:33 pm
by Janmansilver
I would like to drive eg opacity of a spline rendered as hair via a vertex map, is this possible?

vertexmap_on_spline_control_material_opacity.png


The scene gets too heavy if i have to sweep the splines to create real geometry.

Re: vertex maps for splines?

PostPosted: Tue Mar 05, 2024 7:46 pm
by SSmolak
Janmansilver wrote:I would like to drive eg opacity of a spline rendered as hair via a vertex map, is this possible?


You can try to set vertex map to fields and use spline as field with radius :

spline_field.png

After that use this vertex as opacity in Octane nodes

Re: vertex maps for splines?

PostPosted: Tue Mar 05, 2024 8:01 pm
by Janmansilver
Thanks, but that's not what I'm trying to do. I want to control the spline itself with vertex map on the spline:

spline.png


And then render the spline via the octane object using "render as spline (hair)" and then control eg opacity or color via the vertex map.

Re: vertex maps for splines?

PostPosted: Mon Apr 22, 2024 7:40 am
by Janmansilver
So this is not possible with Octane?

Re: vertex maps for splines?

PostPosted: Mon Apr 22, 2024 1:22 pm
by SSmolak
Possible but it looks like famous word "limitation" should be used for weights on splines. Use Sweep instead with small radius :

oct_spline_opac_weight.png