Orthographic camera problem for isometric renders
Posted: Fri Feb 16, 2024 9:24 pm
As far as I can tell there still isn't a working solution for "zooming" in and out using an orthographic octane camera that will match what you see in the viewport.
If you zoom using the "zoom" parameter, it will match the viewport, but at a certain point the scale changes, ie as you pull back, the octane render will be increasingly further zoomed out than what you're seeing in the viewport.
If you keep your zoom at 1 and use the "focus distance" parameter to push in and pull out, the viewport doesn't change.
The attached still shows the discrepancy when using "zoom" to pull out.
Does anyone have a solution for this? If this is indeed an issue inherent to the plugin (and not a result of me overlooking something), is there a plan to fix the problem?
Thanks in advance.