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multiple colors on effector

PostPosted: Fri Jan 19, 2024 6:33 am
by Riot_Creative
hi, how do I achieve different colors on the effector in octane? I have a cloner of squares being driven by different type of effectors, I tried to use the color shader into the composite material. is there a way to specific which effectors is tied to the color shader?

Re: multiple colors on effector

PostPosted: Fri Jan 19, 2024 10:32 am
by bepeg4d
Hi,
please have a look at here, you don't need a composite material , you can use Fields to assign the color you want:
viewtopic.php?f=51&t=81807&p=425423&hilit=field+effector+color#p425423

ciao,
Beppe

Re: multiple colors on effector

PostPosted: Wed Feb 14, 2024 8:40 am
by Riot_Creative
hi bepeg4d,

thanks for the tip and reply. Im not sure am I doing it right. I want to achieve having multiple effector/filed driving 1 single color on a cloner.
Screenshot 2024-02-14 163530.png


Each circle area represent 1 color each instead of random color

I have attached my c4d file

Re: multiple colors on effector

PostPosted: Thu Feb 15, 2024 8:54 am
by bepeg4d
Hi,
you need to use an Instance Color node in the material, and assign the Cloner as Color Source:
IMG_1113.jpeg


test c_b.zip
(206.52 KiB) Downloaded 14 times


ciao,
Beppe