Cryptomatte render time

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Cryptomatte render time

Postby affixxius » Fri Mar 10, 2023 4:59 pm

affixxius Fri Mar 10, 2023 4:59 pm
Hello,

Adding cryptomatte as a render AOV seems to elongate my render quite abit.

Its a bigger image than usual (for me), 6480 x 1920, Ive managed to get the render to 2ms per frame (no passes), but when i add them the render goes to 6 mins per frame.
I have removed all passes and rendered with just cryptomatte added, and this seems to be the culprit.
Is this just how it works or is there something im not concidering?

The scene is created with forester, maybe 100 trees and a good covering of grass and ferns (using octane scatter to distribute)

I need mattes..

Thanks
AK
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Re: Cryptomatte render time

Postby aoktar » Sat Mar 11, 2023 6:06 am

aoktar Sat Mar 11, 2023 6:06 am
Copy render logs from Console Windows for both cases. Then we can say something
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Re: Cryptomatte render time

Postby affixxius » Mon Mar 13, 2023 10:09 am

affixxius Mon Mar 13, 2023 10:09 am
Hi Ahmet,

Thank you, attached are the logs.
I appreciate it

Thank you

AK
Attachments
octanelog_report.zip
(152.54 KiB) Downloaded 30 times
WithOut_passes.log
(992 Bytes) Downloaded 38 times
With_passes.log
(1.41 KiB) Downloaded 28 times
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Re: Cryptomatte render time

Postby aoktar » Mon Mar 13, 2023 8:13 pm

aoktar Mon Mar 13, 2023 8:13 pm
Saving for passes are taking extremely long time. I don't expect that too long. Btw you have very low free VRAM, that could be a reason. Could you share the scene via PM with me or support team?
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Re: Cryptomatte render time

Postby affixxius » Tue Mar 14, 2023 9:49 am

affixxius Tue Mar 14, 2023 9:49 am
Great thanks I will do
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