I have a scene with 2 characters, and some
Fog volumes.
I want to render these passes
- Layer mask for each character
- shadow pass
- Z depth pass
- overall volume pass
But octane is for some reason rendering 3 identical looking passes for the z depth, volume and shadows. I don't know why, I've read the documentation and I'm still confused. It eats up my render times.
I've set the layer ID to 2 and 3 for my characters in the Object tag