Allow HDRI to light boxed scene
Posted: Fri Jan 21, 2022 1:34 am
I want to light a product with a HDRI but I want a background element and want the ability to move round the object. Is there a way of allowing the HDRI to pass through a closed mesh without hiding it fully?
The way I've been doing it is rendering out with a background, then doing a second render with the background disabled and then overlaying. But this means having to render x2 so more than doubles my render times just for a simple thing.
Would appreciate a reply.
The way I've been doing it is rendering out with a background, then doing a second render with the background disabled and then overlaying. But this means having to render x2 so more than doubles my render times just for a simple thing.
Would appreciate a reply.