When using c4d noise as input for vertex displacement, things seem to work fine but duplicating the material and adding it to another object breaks the displacement of the whole scene.
Attaching the scene to the post.
"sp2" object using second c4d noise as vertex displacement input is disabled.
After enabling the object, the displacement on any object doesn't work.
Another question, Would it be possible to enable c4d nodes in octane c4d so we can control the size of the noise using octane projection nodes? something like how it has been implemented in standalone and blender?
I am using octane 2021.1.1 r2