c4d noise breaks displacement in the scene

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c4d noise breaks displacement in the scene

Postby Meet » Sat Jan 08, 2022 9:32 am

Meet Sat Jan 08, 2022 9:32 am
When using c4d noise as input for vertex displacement, things seem to work fine but duplicating the material and adding it to another object breaks the displacement of the whole scene.
Attaching the scene to the post.
Cinema_4D_II0XWr4i4y.png

"sp2" object using second c4d noise as vertex displacement input is disabled.

Cinema_4D_0LNtA35RiR.png

After enabling the object, the displacement on any object doesn't work.

Another question, Would it be possible to enable c4d nodes in octane c4d so we can control the size of the noise using octane projection nodes? something like how it has been implemented in standalone and blender?
blender_bpOEY57Jxx.png


I am using octane 2021.1.1 r2
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Re: c4d noise breaks displacement in the scene

Postby hazenkind » Sat Jan 08, 2022 10:02 pm

hazenkind Sat Jan 08, 2022 10:02 pm
It’s the invert Node. Without invert Node it works. Could you try this?
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Re: c4d noise breaks displacement in the scene

Postby Meet » Sun Jan 09, 2022 11:59 am

Meet Sun Jan 09, 2022 11:59 am
hazenkind wrote:It’s the invert Node. Without invert Node it works. Could you try this?


Well yes, it works without the invert node but I am trying to make a foam shader so I need to use the same noise inverted as well.
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Re: c4d noise breaks displacement in the scene

Postby aoktar » Sun Jan 09, 2022 1:42 pm

aoktar Sun Jan 09, 2022 1:42 pm
It seems like a core issue, we'll check it deeply.
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Re: c4d noise breaks displacement in the scene

Postby hazenkind » Sun Jan 09, 2022 5:24 pm

hazenkind Sun Jan 09, 2022 5:24 pm
aoktar wrote:It seems like a core issue, we'll check it deeply.


Aha good to hear. I wondered why you don’t reply to my bug report weeks ago.
But thank you anyway.
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Re: c4d noise breaks displacement in the scene

Postby aoktar » Sun Jan 09, 2022 6:09 pm

aoktar Sun Jan 09, 2022 6:09 pm
hazenkind wrote:
aoktar wrote:It seems like a core issue, we'll check it deeply.


Aha good to hear. I wondered why you don’t reply to my bug report weeks ago.
But thank you anyway.

I think you don't know mow many messages I'm checking while making a development! I may not see or find time to answer/check it. Sometimes I have to keep going to work without loosing my attention.
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Re: c4d noise breaks displacement in the scene

Postby hazenkind » Mon Jan 10, 2022 11:14 am

hazenkind Mon Jan 10, 2022 11:14 am
aoktar wrote:
hazenkind wrote:
aoktar wrote:It seems like a core issue, we'll check it deeply.


Aha good to hear. I wondered why you don’t reply to my bug report weeks ago.
But thank you anyway.

I think you don't know mow many messages I'm checking while making a development! I may not see or find time to answer/check it. Sometimes I have to keep going to work without loosing my attention.


aoktar, no disrespect here. But i spend a lot of hours to find the bug on MY SIDE cause one of you guys claimed it´s not a bug.
Anyway thanks for your hard work on octane.
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Re: c4d noise breaks displacement in the scene

Postby mojave » Wed Feb 09, 2022 4:28 am

mojave Wed Feb 09, 2022 4:28 am
Meet wrote:When using c4d noise as input for vertex displacement, things seem to work fine but duplicating the material and adding it to another object breaks the displacement of the whole scene.
Attaching the scene to the post.
Cinema_4D_II0XWr4i4y.png

"sp2" object using second c4d noise as vertex displacement input is disabled.

Cinema_4D_0LNtA35RiR.png

After enabling the object, the displacement on any object doesn't work.

Another question, Would it be possible to enable c4d nodes in octane c4d so we can control the size of the noise using octane projection nodes? something like how it has been implemented in standalone and blender?
blender_bpOEY57Jxx.png


I am using octane 2021.1.1 r2


Hi Meet,

Thank you for reporting this issue. It will be fixed in the next Octane core release.
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