Hi
I'm trying to build custom normal maps. I got most of the steps down, but I'm noticing that the Geometric Normal pass seems to be displaying "neutral" blue as R:87, G:82, B:240 (#5752FO). From what I've been reading, neutral blue in a normal map should be R:128, G:128, B:255.
I've tried setting up a parallel camera to make sure this isn't a result of distortion or something like that - same result.
Is this a bug, or is there something I'm doing wrong, or does it not matter if the color is 128/128/255?
EDIT: Looks like it's the same in Octane Standalone, which I always forget to check - I'll ask in that forum as well, but keep this here in case anyone has any ideas.
Win 10 Pro/C4D S24.111/Octane 2021.1/NVIDIA studio driver 471.68/GTX 1660Ti