Octane crashes when using Point Color Vertex Maps

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Octane crashes when using Point Color Vertex Maps

Postby azumbrunnen » Tue Oct 19, 2021 8:32 am

azumbrunnen Tue Oct 19, 2021 8:32 am
Im using houdini for a cloth sim and exported vertex attributes as part of an alembic tag. The colors work perfectly in redshift but as soon as I drag the vertex tag into octane node builder in C4D, the whole application crashes.

What is the correct way to use vertex color maps in c4d? Is it supported?
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Re: Octane crashes when using Point Color Vertex Maps

Postby aoktar » Tue Oct 19, 2021 8:39 am

aoktar Tue Oct 19, 2021 8:39 am
Yes supported and crash doesn't mean that. There may be a wrong usage or a bug. Report it via a sample scene if you can't solve that and read this section
https://docs.otoy.com/cinema4d/VertexMap.html
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Re: Octane crashes when using Point Color Vertex Maps

Postby james_conkle » Wed Jan 25, 2023 4:44 pm

james_conkle Wed Jan 25, 2023 4:44 pm
I recently was experiencing the same issue. Exporting a liquid sim from Houdini into Cinema and looking to import Cd. I was using a Cd value consisting of 3 float values (R,G,B) and it would look fine inspecting the tag in cinema, but Octane would crash.

Luckily for my use I could get away with using Cd value consisting of one single float (black>white). This now works fine in Octane. My hint was that in the octane manual it only shows the red>yellow values being used so I don't think more complex tags are supported.
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