boxfx wrote:You've only told us 1 of the adaptive settings what about the others?
As a basic guide:
Noise threshold: This is the overall quality of the final render and is pretty much the most important one. Use values of around 0.05 to 0.1 - A value of 0.1 will give a generally ok level of noise, I tend to lower this down to 0.08 when I need a higher quality. 0.05 is the lowest I've ever needed to push it on any project.
Min samples: This pretty much attacks the random black pixels you see. For a fast render without too many soft alpha/opacity channel gradients you can often get away with 32 samples. Anything with lots of gradients in material opacity channels tends to need more. Bump this up to 128 or 256 as needed. 512 should be about the max this ever needs to be. 64 or 128 seems to be the sweet spot.
Expected exposure: If the missing pixels tend to be in only the bright areas or dark areas, try pushing this up or down.
Group pixels: 4x4 almost always gives the best quality and render time. No idea what it really does but that's my experience.
Hi, thanks for this extra info.
The
Noise Threshold is 0.03. This is the default, and after a bit of googling I found the census was not many people change this.
Min samples, good to know 64-128 is the sweet spot!
Expected Exposure: 1. I was informed this only needed to match the exposure of the Camera Imager Exposure. I'll have a play
Group pixels was 2x2. I tried 4x4, but it was significantly slower. To the point where it was more efficient to up the overall samples instead
Thanks again