Motion Blur Issues

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Motion Blur Issues

Postby blastframe » Thu Jun 17, 2021 8:47 pm

blastframe Thu Jun 17, 2021 8:47 pm
Hello,
I have come across an issue with a camera tracking along with a moving object.

Here's the render of a scene demonstrating the issue:
https://youtu.be/5JHYcXRCDX4

Motion Blur Octane 0-0 screenshot.png


Even though the rate of the cube and the camera are the same, the motion blur of the lights is extending. These lights should be static since they are static within the camera, as in this shot:
Cruise vibes _ Rolling shot cut _ SchwaaFilms (4K) 2-11 screenshot.png


Here is my demo scene file:
https://drive.google.com/file/d/1uorYTZ ... sp=sharing

If anyone out there could help it would be very greatly appreciated. Thank you!

** EDIT **
I found this topic on the OTOY forums which suggests use geometry+an emission material, which I tried here:
https://drive.google.com/file/d/1nEea3m ... sp=sharing

The issue persists in the Live Viewer, but seems to be working in the Picture Viewer.
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Re: Motion Blur Issues

Postby jayroth2020 » Thu Jun 17, 2021 9:29 pm

jayroth2020 Thu Jun 17, 2021 9:29 pm
Thank you for the file. The issue occurs with Octanelights. If you create a mesh light instead, it will work as you expect.

See the rendering with the fix here:

[ Play Quicktime file ] Light Motion Blur fix.mp4 [ 3.04 MiB | Viewed 842 times ]

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Re: Motion Blur Issues

Postby blastframe » Thu Jun 17, 2021 11:00 pm

blastframe Thu Jun 17, 2021 11:00 pm
Thank you, @jayroth2020!
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Re: Motion Blur Issues

Postby aoktar » Fri Jun 18, 2021 9:39 am

aoktar Fri Jun 18, 2021 9:39 am
Motion blur data is not accurate for every case in LV. Picture viewer mode can provide the better data, so PV is your reference. This is a limitation.
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