HDRI Environment with Light Linking

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HDRI Environment with Light Linking

Postby crowellster » Wed Jun 09, 2021 9:55 pm

crowellster Wed Jun 09, 2021 9:55 pm
Hi All,
Got a specific need to have two different HDRI setups in a scene for two different objects. Is there a way to do light linking or exclusion with those?

Thanks!
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Re: HDRI Environment with Light Linking

Postby aoktar » Wed Jun 09, 2021 9:59 pm

aoktar Wed Jun 09, 2021 9:59 pm
You can adjust the effect of light IDs from this tab.
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Re: HDRI Environment with Light Linking

Postby crowellster » Wed Jun 09, 2021 10:09 pm

crowellster Wed Jun 09, 2021 10:09 pm
Thanks Aoktar--but am I able to assign a light ID to the HDRI Environment Tag?
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Re: HDRI Environment with Light Linking

Postby aoktar » Wed Jun 09, 2021 10:25 pm

aoktar Wed Jun 09, 2021 10:25 pm
'e' means environment light. Just deselect it
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Re: HDRI Environment with Light Linking

Postby crowellster » Wed Jun 09, 2021 10:32 pm

crowellster Wed Jun 09, 2021 10:32 pm
Ah, but there’s no way to have two different environment lights affect two different objects separately, is there?
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Re: HDRI Environment with Light Linking

Postby bepeg4d » Thu Jun 10, 2021 8:44 am

bepeg4d Thu Jun 10, 2021 8:44 am
Hi crowellster,
you could try with a big sphere surrounding the scene, with inverted normals, with emissive texture material, and specific ID, to be able to exclude it from other objects, except the one you need.

ciao Beppe
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Re: HDRI Environment with Light Linking

Postby crowellster » Thu Jun 10, 2021 2:30 pm

crowellster Thu Jun 10, 2021 2:30 pm
Thanks Beppe! That's the move! Luckily I just need a flat white ambient light for my second object, so that's super simple. Thanks!
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