Master value for multiple materials

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Master value for multiple materials

Postby atoyuser1 » Mon Jun 07, 2021 11:44 am

atoyuser1 Mon Jun 07, 2021 11:44 am
is it possible to have a master node value that can be shared amongst multiple materials?

Screenshot 2021-06-07 at 12.42.02.png


For example, I'd like to change a float value node, that changes the float value on multiple materials

Thanks
atoyuser1
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Re: Master value for multiple materials

Postby aoktar » Mon Jun 07, 2021 12:18 pm

aoktar Mon Jun 07, 2021 12:18 pm
Safe way is to drive by a xpresso script if you need to use seperate materials. Don't connect any texture that's owned by a different material, it causes a lot problems.
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Re: Master value for multiple materials

Postby atoyuser1 » Mon Jun 07, 2021 2:12 pm

atoyuser1 Mon Jun 07, 2021 2:12 pm
aoktar wrote:Safe way is to drive by a xpresso script if you need to use seperate materials. Don't connect any texture that's owned by a different material, it causes a lot problems.

hmm would I need to create an Xpresso tag for every material? I suppose this is more of a C4D question really
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Re: Master value for multiple materials

Postby atoyuser1 » Mon Jun 07, 2021 4:02 pm

atoyuser1 Mon Jun 07, 2021 4:02 pm
solved it by just having an external png and attaching that in a float node for multiple materials
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