Vertex map not working with Vertex Displacement node?

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Vertex map not working with Vertex Displacement node?

Postby SundancePioneer » Fri Jun 04, 2021 10:29 am

SundancePioneer Fri Jun 04, 2021 10:29 am
Hey people,

I am currently trying to get a working setup that mixes displacement using a fields-driven vertex map. However it seems that whenever i use the vertex map to blend the displacement nodes, it looses all height information.

This is the basic vertex map on a simple sphere:
Image

This is the setup in the shader:
Image

This is the result (no height data...):
Image

However, when i use internal Octane nodes (such as Float, Falloff, or Noise) the height data is maintained (using 90deg falloff in this case):
Image

Is this some sort of internal limitation, or is there just a flaw in my setup?

Any help is greatly appreciated - thanks!

Best regards

Sundance
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Re: Vertex map not working with Vertex Displacement node?

Postby Jengo_1 » Mon Jun 07, 2021 6:20 am

Jengo_1 Mon Jun 07, 2021 6:20 am
Joining the question, been trying to use vertexmap for displacements all day to no avail.
Here's what I've tried so far:

Tried both vertex and texture displacement
tried to use the vertexmap in the blend node in the dislacepment mix node
tried disabling enable c4d shader baking, and use OSL for c4d
tried to use the baking-texture node
tried to up vertexmap resolution and priority in the common tab
I think I tried a few other things but nothing works. This issue been asked about for a few years now so I kind assumed it was addressed in the new versions, but if it's not I'll let it go.
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Re: Vertex map not working with Vertex Displacement node?

Postby SundancePioneer » Mon Jun 07, 2021 9:01 am

SundancePioneer Mon Jun 07, 2021 9:01 am
Jengo_1 wrote:Joining the question, been trying to use vertexmap for displacements all day to no avail.


Thanks for sharing the stuff you tried @Jengo_1 - i have been trying most of that stuff as well, but from what i could find online, it seems to me that the vertex map node is still not really accessible by Octane for some reason? But as you mentioned, it has been asked for quite some time now. Maybe the devs could shed some light on whether this is on the roadmap or not? It would in fact be a really good feature...
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Re: Vertex map not working with Vertex Displacement node?

Postby aoktar » Mon Jun 07, 2021 9:07 am

aoktar Mon Jun 07, 2021 9:07 am
Vertexmap technology(vertex attributes) are not still supported by Octane renderer. You may try to use C4d's effect to do it.
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Re: Vertex map not working with Vertex Displacement node?

Postby SundancePioneer » Mon Jun 07, 2021 9:17 am

SundancePioneer Mon Jun 07, 2021 9:17 am
aoktar wrote:Vertexmap technology(vertex attributes) are not still supported by Octane renderer. You may try to use C4d's effect to do it.


Thanks for following up @aoktar - by "C4d's effect" you are talking about the displace deformer? Or something else?
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Re: Vertex map not working with Vertex Displacement node?

Postby aoktar » Mon Jun 07, 2021 9:42 am

aoktar Mon Jun 07, 2021 9:42 am
SundancePioneer wrote:
aoktar wrote:Vertexmap technology(vertex attributes) are not still supported by Octane renderer. You may try to use C4d's effect to do it.


Thanks for following up @aoktar - by "C4d's effect" you are talking about the displace deformer? Or something else?

Yes displace deformer, I know it's not exact same but similar because both are deforming the vertexes at end.
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Re: Vertex map not working with Vertex Displacement node?

Postby Jengo_1 » Mon Jun 07, 2021 11:19 am

Jengo_1 Mon Jun 07, 2021 11:19 am
Thanks for the clear up aoktar! Yeah I've ended up trying a displacement deformer but it requires too many subdivisions for the effect to be practical.
Hopefully we'll get access to the vertexmap soon!
Aoktar, I'm just curious - is this issue (and similar issues that involve C4D restrictions) are a thing where you guys have to figure how to work around the C4D infrastructure half blindly? Or does Maxon allow you full access to the code of the program? Just wonder why Redshift for example has a easier time integrating with c4d, even before they were bought by Maxon. I'm so ignorant to these kind of things, it's actually fascinating to know how it works.
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Re: Vertex map not working with Vertex Displacement node?

Postby aoktar » Mon Jun 07, 2021 12:05 pm

aoktar Mon Jun 07, 2021 12:05 pm
First this is not C4D related issue, our CORE is not supporting that. Also I don't wish to suppose RS is having more than us for integration. At least they should use same SDK but they may have a tighter communication to ask every issues.
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Re: Vertex map not working with Vertex Displacement node?

Postby Jengo_1 » Mon Jun 07, 2021 9:08 pm

Jengo_1 Mon Jun 07, 2021 9:08 pm
I see what you're saying, well I definitely appreciate the fact that you guys are out here making this engine happen. It changed my life!
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