Hey people,
I am currently trying to get a working setup that mixes displacement using a fields-driven vertex map. However it seems that whenever i use the vertex map to blend the displacement nodes, it looses all height information.
This is the basic vertex map on a simple sphere:
This is the setup in the shader:
This is the result (no height data...):
However, when i use internal Octane nodes (such as Float, Falloff, or Noise) the height data is maintained (using 90deg falloff in this case):
Is this some sort of internal limitation, or is there just a flaw in my setup?
Any help is greatly appreciated - thanks!
Best regards
Sundance