How to create ashes?

Forums: How to create ashes?
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

How to create ashes?

Postby timpeters » Fri May 14, 2021 11:01 am

timpeters Fri May 14, 2021 11:01 am
I was looking for a tutorial, but I'm stuck in this at the moment.
In the attach a photo of ashes from a cigarette.

How to start with this in C4d & Octane?

Thanks a lot
Attachments
depositphotos_61925691-stock-photo-cigarette-ash-isolated-on-white.jpg
timpeters
Licensed Customer
Licensed Customer
 
Posts: 40
Joined: Fri Jan 15, 2016 8:50 pm

Re: How to create ashes?

Postby hazenkind » Fri May 14, 2021 12:11 pm

hazenkind Fri May 14, 2021 12:11 pm
Particle maybe?
hazenkind
Licensed Customer
Licensed Customer
 
Posts: 79
Joined: Mon Sep 10, 2018 7:42 am

Re: How to create ashes?

Postby timpeters » Fri May 14, 2021 1:21 pm

timpeters Fri May 14, 2021 1:21 pm
hazenkind wrote:Particle maybe?

Thanks but where to start? I have no idea
timpeters
Licensed Customer
Licensed Customer
 
Posts: 40
Joined: Fri Jan 15, 2016 8:50 pm

Re: How to create ashes?

Postby Jengo_1 » Sat May 15, 2021 6:55 am

Jengo_1 Sat May 15, 2021 6:55 am
I would create a few polygon objects (with single or double polygons only), distort them a bit, and clone them. Then randomize color with a greyscale gradient. Then you can either create a larger model in the shape htat you want and clone them into that object with the Object Mode in cloner. Or use dynamics, or if you have c4d s24 there's a new Dynamic Place tool that allows you to dynamically group objects together in pretty much real time.
The fact that each cloned objecti s only 1 or 2 polygons will make it easier on the system to process.

That, or X-Particles.
Jengo_1
Licensed Customer
Licensed Customer
 
Posts: 73
Joined: Sun Aug 25, 2019 4:17 am

Re: How to create ashes?

Postby timpeters » Mon May 17, 2021 10:55 pm

timpeters Mon May 17, 2021 10:55 pm
Jengo_1 wrote:I would create a few polygon objects (with single or double polygons only), distort them a bit, and clone them. Then randomize color with a greyscale gradient. Then you can either create a larger model in the shape htat you want and clone them into that object with the Object Mode in cloner. Or use dynamics, or if you have c4d s24 there's a new Dynamic Place tool that allows you to dynamically group objects together in pretty much real time.
The fact that each cloned objecti s only 1 or 2 polygons will make it easier on the system to process.

That, or X-Particles.

Thanks for the support!
timpeters
Licensed Customer
Licensed Customer
 
Posts: 40
Joined: Fri Jan 15, 2016 8:50 pm

Re: How to create ashes?

Postby jasonloader » Wed May 26, 2021 7:37 am

jasonloader Wed May 26, 2021 7:37 am
Quixel Megascans has a mother-load of scanned ash atlases. All include displacement maps so you won't need to model anything.
jasonloader
Licensed Customer
Licensed Customer
 
Posts: 10
Joined: Mon Feb 01, 2016 7:08 pm

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: No registered users and 10 guests

Thu Mar 28, 2024 11:13 am [ UTC ]