bepeg4d wrote:Hi,
you need to change the Absorption/Scattering channel to Temperature, now it is set to Density.
And change the Absorption and Scattering color from Black to White:
ciao Beppe
This works for me, thanks!
Is there a trick for getting it closer to the physical render?:
EDIT: Lowering the Volume Step Length seems to help brighten it, but still a bit washed out: