X-Particles and Octane motion blur - DOES IT WORK???

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X-Particles and Octane motion blur - DOES IT WORK???

Postby caldreemn » Thu Apr 29, 2021 5:41 pm

caldreemn Thu Apr 29, 2021 5:41 pm
Can we get some clarity with this subject? I am banging my head against a wall trying to get X-Particles to render with Octane motion blur. From all aspects it DOES NOT seem to work.

I have my X-Particles sim cached with Octane tags assigned to the xpGenerator and the xpEmitter and motion blur settings set appropriately in the Octane camera tag. I have tried both "Transform/vertex" and "Vertex speed" and neither work properly.

Can we just get a straight answer on whether this is working or not?
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Re: X-Particles and Octane motion blur - DOES IT WORK???

Postby aoktar » Thu Apr 29, 2021 7:26 pm

aoktar Thu Apr 29, 2021 7:26 pm
It should work if you use particle engine access via object tag over emitter and give geometry from this tag.
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