Multi-instance PSR animation not working properly

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Multi-instance PSR animation not working properly

Postby speltrong » Wed Apr 28, 2021 3:31 pm

speltrong Wed Apr 28, 2021 3:31 pm
Having issues getting multi instance to update properly. I have an object in a null in a cloner. I have some rotation keyframes on the object. If it's in instance mode, the objects rotate correctly in both the viewport and in Octane (LV and PV). If I change the mode to multi instance, it still works fine in the viewport, but doesn't update in Octane (LV or PV). If I resend the data, it updates for that frame only and then stays there when I scrub or play the animation. Doesn't seem to matter if I add an object tag to any/all of the pieces and tell them to force updates. If I turn on 'resend all scene data (deprecated)' in the render settings, the animation plays correctly, but it only shows one or two objects - not all of the clones.

Is there something I'm missing to get this to work?

Tried in C4D r22/23/24 on Windows with Octane 2020.2.3-R3, and also 2020.1. File attached.

-s
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Re: Multi-instance PSR animation not working properly

Postby aoktar » Thu Apr 29, 2021 10:02 am

aoktar Thu Apr 29, 2021 10:02 am
Update algorithm is having lacks to detect it. Check your PM
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