Having issues getting multi instance to update properly. I have an object in a null in a cloner. I have some rotation keyframes on the object. If it's in instance mode, the objects rotate correctly in both the viewport and in Octane (LV and PV). If I change the mode to multi instance, it still works fine in the viewport, but doesn't update in Octane (LV or PV). If I resend the data, it updates for that frame only and then stays there when I scrub or play the animation. Doesn't seem to matter if I add an object tag to any/all of the pieces and tell them to force updates. If I turn on 'resend all scene data (deprecated)' in the render settings, the animation plays correctly, but it only shows one or two objects - not all of the clones.
Is there something I'm missing to get this to work?
Tried in C4D r22/23/24 on Windows with Octane 2020.2.3-R3, and also 2020.1. File attached.
-s