Hi!
I have been testing ways to create vertex maps on objects generated from the Volume Mesher, to use as material masks, by using the Correction Deformer which can output a vertex map (I used a spherical field) and it works when creating a standard C4D material, but I can't seem to recreate the effect with Octane. I'm not sure if I'm missing something.
Attaching a C4D file as an example and a pair of screenshots as well.
Would be great to get some insight into this, so any help would be very appreciated.
Regards
Andreas
(edit: in the first uploaded C4D file I had accidentally moved the Correction Deformer to the wrong place, I fixed that and reuploaded)