Proper Isometric Camera

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Re: Proper Isometric Camera

Postby jayroth2020 » Thu Apr 08, 2021 4:59 pm

jayroth2020 Thu Apr 08, 2021 4:59 pm
Please file a support ticket: [email protected] and use "Save Project with Assets..." zip up the results and send it in so we can take a look. Thanks.
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Re: Proper Isometric Camera

Postby aoktar » Fri Apr 09, 2021 3:46 pm

aoktar Fri Apr 09, 2021 3:46 pm
KeeWe wrote:Just tested the whole thing... looks like Octane just can't get it right. Arnold recreates the Viewport perfectly, Octane is off as soon as you render it. We would probbably get away with it in the final project, but animating is kinda tricky when your safe zones are useless. Camera is the same, only the camera tag is different.

I just don't get it how this feature is not production ready in the year 2021...

Answered you in my previous post! I can't understand your reaction for now! Octane's isometric solution is not looking wrong. You have just a scaling/offset issue
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Re: Proper Isometric Camera

Postby KeeWe » Sat Apr 10, 2021 6:43 pm

KeeWe Sat Apr 10, 2021 6:43 pm
aoktar wrote:
KeeWe wrote:Just tested the whole thing... looks like Octane just can't get it right. Arnold recreates the Viewport perfectly, Octane is off as soon as you render it. We would probbably get away with it in the final project, but animating is kinda tricky when your safe zones are useless. Camera is the same, only the camera tag is different.

I just don't get it how this feature is not production ready in the year 2021...

Answered you in my previous post! I can't understand your reaction for now! Octane's isometric solution is not looking wrong. You have just a scaling/offset issue


You can't understand my reaction when Arnold gives me a perfect representation of the viewport with a one click solution while Octane is off after changing several manual settings? In some cases it's crucial to have a pixel perfect match, I can't just eyeball it. Beside that, how can I be sure it's a 100% perfect match when I can't compare it to a perfect representation (like the viewport). This is not an offense or anything, it's just stating the fact, that Octane does not work like other solutions out there. And this kinda sucks...

Beside that: in your previous post you asked me to be sure it's 100% working. Sorry, but a) thats not really my job as a paying customer and b) this thing should be working flawlessly since ages. You even said it yourself it was not perfect when you last checked. oO

I'm gonna file a support ticket on Monday, maybe there is an error on my side. Either way, I hope this rather usual usecase will be working in the future. Either by fixing the technical aspect of it or by making a clear explanation in the manual, or even better, a one click solution.
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Re: Proper Isometric Camera

Postby Turck » Fri Nov 05, 2021 10:59 am

Turck Fri Nov 05, 2021 10:59 am
+1
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Re: Proper Isometric Camera

Postby Delizade » Tue Jun 28, 2022 5:16 pm

Delizade Tue Jun 28, 2022 5:16 pm
Hello everyone,
Today I needed an isometric shot and one more time I had to google this topic, I had to set a couple of things and I got viewport/LV view differences once again.
I actually solved this before, but can't remember right now. Now, I need to read whole messages here to get a solution.
I hope we can set a camera to isometric view mode much more easily in the future.
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Re: Proper Isometric Camera

Postby AWOLism » Sun Jan 22, 2023 5:36 pm

AWOLism Sun Jan 22, 2023 5:36 pm
Hey everyone!

Still no solution for a proper isometric setup with matching viewport and octane render view? I can't seem to find a way to make them match with the method Jay Roth mentioned. I dont get the relationship between the Zoom and Focus Distance.

/ Andreas
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