Texture Emission Reflections Noise DL

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Texture Emission Reflections Noise DL

Postby muchogrande » Fri Apr 02, 2021 6:08 pm

muchogrande Fri Apr 02, 2021 6:08 pm
Hi, I'm wondering if anyone can give me some tips on reducing noise in reflections coming from texture emission. What I am seeing in a rendered animation is a "dancing" effect as the AI denoiser does its best based on a noisy reflection.

If I push Max Samples up to 1000 I get a cleaner reflection, but I'd like to see if there is a more targeted approach to my issue as the rest of my scene renders fine at 300 Max Samples w/ denoiser. I've played with the sampling rate on the emissive texture and depths (specular/glossy) but none of them seem to have an effect. Any tips on understanding what my issue might be/how to solve it would be greatly appreciated!

InkedScreenshot 2021-04-02 105940_LI.jpg
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Re: Texture Emission Reflections Noise DL

Postby bepeg4d » Tue Apr 06, 2021 7:48 am

bepeg4d Tue Apr 06, 2021 7:48 am
Hi,
try to disable the Visible on Diffuse option:
viewtopic.php?f=30&t=67076&p=337289&hilit=visible+on+diffuse#p337289

ciao Beppe
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