Hi, I'm wondering if anyone can give me some tips on reducing noise in reflections coming from texture emission. What I am seeing in a rendered animation is a "dancing" effect as the AI denoiser does its best based on a noisy reflection.
If I push Max Samples up to 1000 I get a cleaner reflection, but I'd like to see if there is a more targeted approach to my issue as the rest of my scene renders fine at 300 Max Samples w/ denoiser. I've played with the sampling rate on the emissive texture and depths (specular/glossy) but none of them seem to have an effect. Any tips on understanding what my issue might be/how to solve it would be greatly appreciated!