Page 1 of 1

Export hair/splines to standalone

PostPosted: Sat Oct 17, 2020 9:16 am
by zullup
Hello,

just tried to get my c4d scene working inside standalone because I want to use RNDR for rendering.
Unfortunately after exporting as .orbx, the standalone does not show the fur of my character.

What I also tried is to use alembic instead of the c4d hair but thats also not working.
I am using an octane tag with render as hair + octane material (everything works fine inside c4d, no matter if I use c4d hair or alembic)

I really do not want to use geometry instead - Does the standalone simply don't handle splines at all?

Please help me out here.

Re: Export hair/splines to standalone

PostPosted: Sun Oct 18, 2020 9:53 pm
by aoktar
It supports hairs. You should have a specific case, not common. Test your scene during export by "show result in Live Viewer" option.

Re: Export hair/splines to standalone

PostPosted: Mon Jul 19, 2021 5:40 pm
by bigskyedit
zullup wrote:Hello,

just tried to get my c4d scene working inside standalone because I want to use RNDR for rendering.
Unfortunately after exporting as .orbx, the standalone does not show the fur of my character.

What I also tried is to use alembic instead of the c4d hair but thats also not working.
I am using an octane tag with render as hair + octane material (everything works fine inside c4d, no matter if I use c4d hair or alembic)

I really do not want to use geometry instead - Does the standalone simply don't handle splines at all?

Please help me out here.


Did you ever figure this out?

Re: Export hair/splines to standalone

PostPosted: Tue Jul 20, 2021 6:06 am
by bepeg4d
Hi,
about exporting hair with Alembic to Standalone:
viewtopic.php?f=25&t=70240&p=354842&hilit=alembic+hair#p354842

ciao Beppe